8 years ago
What ideas would you add to a new guild raid.
Like raid format, rewards and groups needed to complete.
IMO I'd like to see a 8 stage raid, where players are required to use certain factions to complete the raid. Character reset daily. No heroic
So the guild enters and the First stage is first order. The goal is to kill 1000 resistance toons. At the top is a count down so the guild knows where it is. Not difficult but very tedious. A team of five First order vs 6 Resistance, every 100 killed a boss hero pops up.
The second stage might use Scoundels/Bounty hunters and separatist , third stage Resistance, fourth Jawas and Clones, fifth stage Empire, sixth stage droids and ewoks, 7th stage Rebels, 8th stage is for all factions but is 2000.
Rewards would grant random packs, gear, mods and guild coin.
Top 10 teams get chromium 8x packs, 11-20 get 4x chromium pack, 20-50 get 2, 1x chromium packs. Gear rewarded like aat raid, mod packs for top 10.
IMO I'd like to see a 8 stage raid, where players are required to use certain factions to complete the raid. Character reset daily. No heroic
So the guild enters and the First stage is first order. The goal is to kill 1000 resistance toons. At the top is a count down so the guild knows where it is. Not difficult but very tedious. A team of five First order vs 6 Resistance, every 100 killed a boss hero pops up.
The second stage might use Scoundels/Bounty hunters and separatist , third stage Resistance, fourth Jawas and Clones, fifth stage Empire, sixth stage droids and ewoks, 7th stage Rebels, 8th stage is for all factions but is 2000.
Rewards would grant random packs, gear, mods and guild coin.
Top 10 teams get chromium 8x packs, 11-20 get 4x chromium pack, 20-50 get 2, 1x chromium packs. Gear rewarded like aat raid, mod packs for top 10.