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5 years ago
Yeah think of it like a dice roll. There's a 1 in 6 chance of hitting a given number. How often that happens if up to chance. In game, a random number is generated with a certain probability of hitting X. For things like debuffs, you can skew the probability by changing tenacity/potency.
In terms of drop rates, its usually assumed there is a roughly 30% chance of getting a given shard, and while I'm sure the numbers in play are on a larger scale, you can think of it like the likelihood or rolling a 1 on a 3 sided die.
In terms of drop rates, its usually assumed there is a roughly 30% chance of getting a given shard, and while I'm sure the numbers in play are on a larger scale, you can think of it like the likelihood or rolling a 1 on a 3 sided die.
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