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AceCV
6 years agoSeasoned Veteran
Lots of good ideas in here. Hope devs take a serious look at this thread.
If I need to choose 5 itens that don't seem to hard to roll out and that would help a lot I would choose (with no particular order):
- TB visualization after the end (similar to TW).
- TW offensive attempts data (correcting the error that happens right now when someone tries to start a battle and there is already someone else doing it).
- TW defensive setups limitations based on specific chars/factions and gear or, if it's too much, just allow corrections on the deployments until the end of defensive phase.
- More space to give text indications in TW and TB territories/battles/platoons.
- Direct orders/indications to specific member that are available all the time for officers/leader (can have some kind of timer too in order to avoide spam) and that enable a notification similar to the ones we already have in TB and TW but for the all guild. This allows a easy and effective reminder tool for anything... tickets, attacks, deployments, etc, etc, etc.
If I need to choose 5 itens that don't seem to hard to roll out and that would help a lot I would choose (with no particular order):
- TB visualization after the end (similar to TW).
- TW offensive attempts data (correcting the error that happens right now when someone tries to start a battle and there is already someone else doing it).
- TW defensive setups limitations based on specific chars/factions and gear or, if it's too much, just allow corrections on the deployments until the end of defensive phase.
- More space to give text indications in TW and TB territories/battles/platoons.
- Direct orders/indications to specific member that are available all the time for officers/leader (can have some kind of timer too in order to avoide spam) and that enable a notification similar to the ones we already have in TB and TW but for the all guild. This allows a easy and effective reminder tool for anything... tickets, attacks, deployments, etc, etc, etc.
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