Forum Discussion
7 years ago
You're mid-game looking to jump to end game... admirable, but not usually very practical.
Early game is about building the pillars to the point of acquiring legendary toons and beating challenges / events and tuning one team for each arena.
Mid game is about maximizing rewards all around. This is when you get those hero toons worked up and start earing ROLO and IPD shards. Finding a HAAT farming guild that will take you on as early as possible helps, but once you are strong in HAAT and solo capable in HPit, sometimes moving to a younger, but ambitious, guild helps to reap more rewards as they will lean on you to lead those and, in exchange, feed you tickets. Although TW/TB rewards will drop, as will the STR tier you're running, being in the top 3 in every raid can more than make up for that... especially since you dont have to drop too far in guild GP to go from the bottom to the top of your guild in raids. It also helps if your ROLO and IPD are starred up (not absolutely necessary) or if you can hit high enough in fleet arena to get a Zeta most days from Fleet tokens.
The key to mid game is multi purpose builds. Troopers, for example, work well in TW to take down many former meta teams and take care of certain events. They are needed in DSTB. They will help in STR, and are not useless in HSTR... Bounty hunters are needed for TB, with Embo out, they are a very viable HSTR squad, have their own event and do very well in TW. zFinn resistance make excellent offense in TW and TB, BB8 and RT and R2 or Scav Rey will go on to form the 3/5 Of a JTR squad until Visas is ready... they work well with R2 for P2 HAAT... and they can often climb past difficult teams on offense in the arena as long as you swap them out at the end of your run. NS work in different phases of HSTR, to varying degrees, depending on the toons chosen and the lead used. They do well in DSTB, TW under Talzin, Asaaj is part of the team that solos from 30% left in p2 to the end of HAAT.
Essentially, during the mid game, farm whoever gives the most return on investment.
Early game is about building the pillars to the point of acquiring legendary toons and beating challenges / events and tuning one team for each arena.
Mid game is about maximizing rewards all around. This is when you get those hero toons worked up and start earing ROLO and IPD shards. Finding a HAAT farming guild that will take you on as early as possible helps, but once you are strong in HAAT and solo capable in HPit, sometimes moving to a younger, but ambitious, guild helps to reap more rewards as they will lean on you to lead those and, in exchange, feed you tickets. Although TW/TB rewards will drop, as will the STR tier you're running, being in the top 3 in every raid can more than make up for that... especially since you dont have to drop too far in guild GP to go from the bottom to the top of your guild in raids. It also helps if your ROLO and IPD are starred up (not absolutely necessary) or if you can hit high enough in fleet arena to get a Zeta most days from Fleet tokens.
The key to mid game is multi purpose builds. Troopers, for example, work well in TW to take down many former meta teams and take care of certain events. They are needed in DSTB. They will help in STR, and are not useless in HSTR... Bounty hunters are needed for TB, with Embo out, they are a very viable HSTR squad, have their own event and do very well in TW. zFinn resistance make excellent offense in TW and TB, BB8 and RT and R2 or Scav Rey will go on to form the 3/5 Of a JTR squad until Visas is ready... they work well with R2 for P2 HAAT... and they can often climb past difficult teams on offense in the arena as long as you swap them out at the end of your run. NS work in different phases of HSTR, to varying degrees, depending on the toons chosen and the lead used. They do well in DSTB, TW under Talzin, Asaaj is part of the team that solos from 30% left in p2 to the end of HAAT.
Essentially, during the mid game, farm whoever gives the most return on investment.
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