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crzydroid
8 years agoRetired Hero
"Kyno;c-1165235" wrote:"fascizio;c-1165223" wrote:"Kyno;c-1165210" wrote:
I have to ask, how is it a nerf? Doesn't zylo function the same as he did before: do damage, escape, go back in, repeat....
He functions like every other toon now, the escape button is not under his control,just like every other toon. Bringing function to a state that is the same for all other toons isn't really a nerf. I.e. the first zader fix to stop double tmr by toons with double tags.
That's kinda the point Op is making though, isn't it? This doesn't change his ability to maintain protection and do damage, it just means if you don't hit your retreat you have to reset and try again. It doesn't keep him from soloing, it just makes soloing take more time.... so why? What's the purpose? Guilds that need to do this to get through are still going to, it's just going to take them longer now.
All this is is a QoL hit for people just starting hAAT. Why take the dev time to work on that? It makes no sense.
Like I said, to bring him in line with all the other toons. They have many inconsistencies in how toons operate, we should let them bring everyone to a single consistent place. If he can be used the same as before but it's more tedious, I see no reason to question it, because it make things more consistent.
It actually makes things inconsistent, as reports say Asajj and Lando still reset. I haven't heard from a Zeta Finn team, but people usually don't use that in p1. Using escape also triggers Ackbar's leader ability. So it is absolutely an ability like any other. To say it's more consistent because other characters can't control their escape cooldown is such a strawman because they can't control their other cooldowns like that either.
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