Forum Discussion
8 years ago
"SnakesOnAPlane;c-1020171" wrote:
Levels need to go by the wayside. EA/CG would wreck this game if they did such anytime soon. But you know it's coming.
With that said, I wouldn't mind it so much IF they set a max credit amount for max level, and always reverted to that cost (regardless of level increase I. the future), and then always scale the lower levels costs back across down to L1. As it is now, it keeps getting more and more expensive credit wise.
This. The current economic structure of the game wouldn't adequately support a cap level increase. The reason has to do with exactly what SOAP outlined above - that is, the exponential cost of leveling as you get near the current cap. And that doesn't include the gear.
Honestly, before they raise the level cap again, the gear and leveling costs need to be either reworked or supplemented in some way. The credit heist made up for the leveling cost from 80-85 (the bump in GW rewards helped as well).
They would need to introduce something along those lines AND another method to obtain gear (a second raid + fleet shop/guild shop was the method for 85).
If they do all of that, I would be fine with a level cap increase. If they don't, it would be akin to moving the finish line AND making the end of the race up hill at a 45 degree angle - and knowing this game the way I do (and it's player base) that would lead to some looking at the new finish line and go "You know, it just isn't worth it."
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