Forum Discussion
2 years ago
"Morgoth01;c-2450050" wrote:
Gotta say this new raid isn’t as bad as I feared.
The mechanics aren’t as interesting as some of the old raids, but it does seem like that’s done to reduce rng factor which reduces need to rerun the same team.
I got some fairly consistent scores with the teams I ran and probably after a bit of initial frustration that it’s all new abilities, we find a relatively standard way to run things and get solid scores.
So while not as engaging as other new raids have been, it seems simpler. And the old raids didn’t keep being engaging months after they got solved anyway.
Rewards also seem like they got a very player friendly rework. We start out hitting more rewards pr. 6 days than what we got from Krayt at the end.
I've been seeing a lot of this sentiment echoed in various places and I have to agree. I'm appreciating the simplicity of it and the consistency of scores when using auto. With regard to rewards - we may not be so lucky with the next raid if the required characters are less common (or less useful) than the ones in this raid - but for now I'm seeing the raid as a big win for my schedule, and my guild (motion related issues aside - I'm assuming they'll look at fixing that).
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