Forum Discussion

ascansio's avatar
9 years ago

Who abided the hardest nerf since November?

I want to hear your thoughts.

For me, it's FOTP. He was the king of the hill even in February. After that, it was always downhill for him, I mean he was always slow but in these days he hits like a baby and his double tapping frequency for his basic is much rare. Even though a simple nameless pilot being the best DPS in the game looked weird, I miss his dominance.
  • "Baldo;389947" wrote:
    "TheJanitor;389943" wrote:
    "Baldo;389938" wrote:
    "TheJanitor;389915" wrote:
    "Baldo;389833" wrote:
    "Usho;389831" wrote:
    In fact they did the opposite, slower characters got nerfed and fasters got buffed...


    @Usho read my previous comments I just had a completely non sense argument about that. Someone thought they were correct.


    I was thinking about being nice, but decided to also tell the truth. The update did in fact state that speed would play a bigger part in balancing, but clarified that that GENERALLY meant that slow characters would get buffed, fast ones nerfed. Your fault for misreading.

    You did acknowledge my proformance with a slow team, thanks for that. A huge part of this game, of any game, is finding what works. Fast teams seem better because most people are afraid to go against the meta. That doesn't mean things are unbalanced.


    @TheJanitor I hope you're trolling because I mentioned already what the problem was in the update notes. I'll do it again for you though. Rey= Highest speed, Highest damage (untouched). GS 154 speed top 10 damage basically untouched.

    FOTP Slow, RP slow. There is a term for this but I would be banned immediately so keep relying on the update notes.


    Apparently you don't know what 'generally' means. Let me clue you in. It means 'in most cases, but not all'


    Apparently you did not look into most cases if at all because most cases were absolutely opposite of what was said.


    "Rogan_Ban84;390537" wrote:
    @Ascansio

    After second thought, let's hope the devs actually put in some time into these characters to make them viable again.
    A character like fotp, needs quite the significant buff to his damage, by a lot. REMEMBER, fotp has zero survivability and no utility, and is slow. His value has always been ohko, otherwise he is a sitting duck. A simple dps boost would essentially ruin him for good. Two ways to fix him @CG_JohnSalera.

    1. Not a small dps boost, give him 50% more damage and easier way to activate advantage.

    2. Small dps boost of 15%, but he'll need survivability and potency.

    This is one character, 30 more to go.....
    Devs will do this only once, we need to give them better suggestions to fix these damaged characters. A simple dps boost will ruin a lot of these characters. Consider protection when making suggestions everyone.



    No. the 50% increase in damage is bad, and making it easier to obtain advantage might bring fotp to the OP state he was pre-patch.

    It seems that many users are still stuck in the mindset that FOTP should do a ton of damage on his basic hits while the rest of characters do less than that on specials(which have a cooldown,unlike basic hits).

    50% buff to damage is too great a buff. buff fotp a little in terms of damage.do not allow fotp to get advantage on a character multiple times.buff fotp's potency so that his offense down sticks more.
  • @Zekex imho FOTP was OP not just for dmg, it was the STR AGI inversion which made him too much durable that was the worst problem. I agree that a basic shouldn't do so much more dmg than most specials so reliably, but we have several examples of basics that under certain conditions can deal a lot btw. Therefore I think that, considering how his kit is meaningless now that he's just glass, not a cannon anymore, devs should restore at least partially his dmg output (not necessarily on basic) or rework the character.
    Maybe he could ignore protection, or gain more frequently advantage, I don't know. I just don't see a plain dmg boost such a bad thing, surely something different could make him more spicy!
  • "Casual_Whale;390349" wrote:
    Most horrific and blatant nerf by FAR was Tusken Shamen! Not many spent what was going required to get him to 7* but I did. Went from the BEST Darkside healer with acceptable damage and a good DOT (Think a Darkside Luminara) to loosing nearly 1k attack power overnight. Went from a staple in GW to barely making a throwaway team!


    This .

    Shaman and Anakin are the two for me that need to be buffed .
  • "Qeltar;389697" wrote:
    "Baldo;389690" wrote:

    Slow characters would be seeing a damage increase and fast characters would be seeing a damage increase. Get off your high horse.


    My "high horse" as you put it is called "actually reading and understanding what was written, instead of made up nonsense".
    For the last time (here and probably anywhere, since you seem to have a pattern of typing without much advance discernment) this is what was said: "Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase."
    "More important in calibration". "Generally speaking".
    These words mean things.
    Your foolish decision to farm Anakin in 10 days was your foolish decision. You are distorting the truth by making it look like they said "here's this great guy with X stats, he can be yours for $500". That's NOT what happened.


    "Qeltar;389697" wrote:
    "Baldo;389690" wrote:

    Slow characters would be seeing a damage increase and fast characters would be seeing a damage increase. Get off your high horse.


    My "high horse" as you put it is called "actually reading and understanding what was written, instead of made up nonsense".
    For the last time (here and probably anywhere, since you seem to have a pattern of typing without much advance discernment) this is what was said: "Speed will now be more important in calibration of a character’s damage output. Generally speaking, faster acting characters will see a damage reduction and slower characters will see an increase."
    "More important in calibration". "Generally speaking".
    These words mean things.
    Your foolish decision to farm Anakin in 10 days was your foolish decision. You are distorting the truth by making it look like they said "here's this great guy with X stats, he can be yours for $500". That's NOT what happened.


    You are really fatiguing to listen to. It's always filled with not so subtle jabs to other posters. And why does every post have to be a manifesto?

  • I'd love to see FOTP buffed. I know when the initial nerfs went through the devs stated they would monitor the changes to see if any additional tweaks needed to be done. This was done well before the addition of Protection so it would be nice to bring his effectiveness in line with all of the new changes in the game.

    Also agree with Anakin. Would love to see an iconic character such as himself see more play, whether it's on a team I use or on opposing teams.
  • "DarthPaiMei;393730" wrote:
    @CG_JohnSalera

    Since you've already mentionned your interest concerning the subject of this thread, here's a few more that have popped up in the past few hours where you can have a feel for the "trauma" caused by the dreaded nerf bat.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38128/nerf-on-rey-and-rg#latest

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/38150/nerf-this-nerf-that#latest

    Basically, players are now overly cautious, if not afraid, to invest in current efficient toons because of the ever lingering nerf threat.
    Again, please take under consideration that the majority of players requesting nerfs are usually those who haven't been investing in the characters they are complaining about and are frustrated at being unable to find a quick solution when confronted to these particular toons.

    Considering the great variety of characters available in the game, any intelligent player should be able to find some sort of solution to counter so-called OP toons. Isn't that the fun and challenge of having so many different characters and possible combinations to work with?

    I've said it before and I'll say it again, nerf is not the solution, buff is.
    Instead of aggravating players/customers who have farmed toons long and hard by nerfing their investments, balance out the pool by buffing those considered weak and useless.




    well said sir/madam.

    Given how many toons are already available, it seems crazy that 70% (?) + are not actually much use...