Forum Discussion
9 years ago
"SmokeyJoe320;677288" wrote:"J0K3R;677276" wrote:"SmokeyJoe320;677262" wrote:"J0K3R;677241" wrote:
Do you agree with my statements?
1. when adding #def mods, it doesnt matter how high or low the current defense (armor) is. Their effectiveness is constant
2. %def mods are best used on high defense (armor) characters
3. all mods (%def and #def) work better the higher the health / protection of the character
I crunched some numbers and these are my conclusions
Yes
Yes
No
Why would a flat # mod be better on a high HP toon? It gives the same effect to both. It may be more useful to add a bit more to an already high HP toon because what does adding a tiny defense upgrade to a weak toon do in this mega DPS set up? But why else would it be better for high HP toons?
Regarding high HP toons: the point of ur armor is to essentially make your hitpoints more effective.
Let's say you have 50%armor and 10k hitpoints. That means you halve the damage coming your way, essentially turning your 10k hitpoints into 20k. A person with 20k hitpoints with same armor turns his hitpoints into 40k essentially. The more HP you have, the more u benefit from armor
Aha... that makes sense. More HP to protect so the def mod 'lasts' longer in effect. 4k to 8k vs 10k to 20k... I see what you are saying. Good point. But if you have a toon you like but is just so squishy, the flat # mod is still useful.
The #def boosts are very good because their overall value tends to be higher than the typical value of a %def boost.
While a %def boost is better on high armor characters as opposed to low armor characters, you still might choose to use a #def boost because the percentage on a %def boost is so small it doesnt match the flat value of a #def boost
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 29 seconds agoCommunity Highlights
- CG_Meathead7 months ago
Capital Games Team