Forum Discussion
MasterSeedy
2 years agoSeasoned Ace
"Winterwolves;c-2421431" wrote:
I don't understand why the 5 attempt limit anyway. There are only 40 toons total available for use. 5 attempts is max 25, so only 15 leftover. What's the point of stopping their use? Surely it's good for CG for people to spend resources taking them all up?
Because other factions have more toons available. Someday there will be a Jedi raid, or a GR raid. And in that case they would have to rescale everything to reflect a different number of available attempts.
Also, it would put pressure on you to boost 40 toons instead of 25. There's a finite limit on how hard the Guild Leader can press you to improve your raid performance when there are only 5 attacks available, and everyone has to balance what's good for the guild with the things that they do for themselves. If you don't let people target their own priorities, they burn out and quit. This is also why CG needs to limit the number of new toons per year. With 25 new toons per year, all of them needed for some new content (because that's how it works to prevent the Krakens from instantly maxing new content), you're already at a place where many people can't chase the new things and thus can't access (at least some) new content. I'm not sure where the balance point is, but 15 seems reasonable, but a bit low, while 25 seems ... not quite low enough to be reasonable. Maybe 21-22 would be reasonable but on the high side.
The nice thing is how Conquest works. People might curse not being able to access a Conquest toon for ages if they can't hit gold crate in Hard Mode, but that's 4 toons a year that they simply don't have to chase and don't have to gear. Which leaves gear for 4 more toons (either guild priority or their own priority). I understand wanting new stuff right away, but this is actually a way that you could release 20 toons a year to everyone, but 24 total, for those that play Conquest at a Gold or Red crate level. This means that for people winning more rewards, they have more demand for those rewards. That helps keeps demand reasonable for a wider swathe of players.
With the Krayt raid limited to 25 toons, that also keeps demand for gear down to a more reasonable level than it would be if it was limited to 40 toons. This is part of a larger balancing of demand to make sure the game stays fun to mid game players.
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