Forum Discussion
25 Replies
- AyyOkage6 years agoNew Traveler
"Nikoms565;c-1944983" wrote:
"MAO408;c-1944766" wrote:
"Ravenclaws;c-1944654" wrote:
Advantage adds 200% crit chance, crit immunity adds 999999% crit avoidance.
No more needs to be said.
Crit Immunity should be exclusive to Fleet battles, enough said.
It should be changed to only an immunity to 1 critical attack... or it should provide 100% critical avoidance while the buff is present, like Tenacity up. That way advantage would at least cancel it out for a hit, although I think it should be dispelled, and then my base 97% critical hit ratio on my low damage dealing Ewok, wouldn't go to waste.
This is all just about Ewoks? So sad.
Two things:
1) Immunity means "can't happen", so no.
2) Ewoks don't need more damage. With their kits and synergies they take like 37 turns before anyone else gets to go again. (Please note: No actual math was used during this example)
Have you ever even used them? Lmao, yeah.... the wise player would know that Ewoks initially take about 3 turns that doesn't even really amount too much when each one of those turns doesn't reflect anywhere near high damage dealing attacks. Without the extra turns, they don't stand a chance, it's why they hit so low, except for scout. I said that this would also make First order teams more viable as well... The counters are to strong for when they all they need against them, is really just 1 buff, critical immunity. But overall, the point is to let other buffs counter each other out. Advantage behind high crit chance, critical damage up, critical chance up, and even investments in critical chance/damage mods are ALL rendered useless through a single buff without a way too counter it, when I believe advantage should at least even the odds. - AyyOkage6 years agoNew Traveler
"Woodroward;c-1945255" wrote:
I remember taking on GK +Zarriss with droids and then JTR.
Pain in the butt. If GK didn't give Zarriss Crit immunity I could never have killed her or anyone else. (kept GK from taunting and her from healing).
So there are situations where having crit immunity on the enemy actually benefits you.
That's essentially only one instance which is not even intended to work in your favor. That's not the point. - AyyOkage6 years agoNew Traveler
"AntiFunn;c-1945352" wrote:
No.
The only issue to resolve Advantage being a useless buff is to allow the attacker to have either +25% offence or +25% potency for that hit.
If your characters have good enough critical hit chance, it's obviously useless.
This is what I see, and when you have crit chance up, crit damage up, crit chance and crit damage mods, it's all insult to injury when you gain advantage. Soooooo much for the name of the buff. It should be giving us the high ground, at least towards critical immunity.
I also agree that it should provide secondary buffs, at least for that one turn. - I actually agree, mainly because advantage is such an underpowered buff now that crit chances have become so high. We see in several instances that we can mod characters to 100% crit chance.
- AyyOkage6 years agoNew Traveler
"Bulldog1205;c-1945596" wrote:
I actually agree, mainly because advantage is such an underpowered buff now that crit chances have become so high. We see in several instances that we can mod characters to 100% crit chance.
Thank you, MY GUY!
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 1 hour agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team