Forum Discussion
6 years ago
Two: Scavenger Rey and Luminara.
Luminara was the first character I got to 7*, buying her with Galactic War tokens. Man she was excellent back when the game first started and healing meant something because you had a whole bunch of hp--but no protection. Her attack did great damage for the time, ability block was clutch, her heal was strong and the HoTs would top you up in GW and since there weren't as many dispels as there are now, they lasted. Not to mention her leader ability, dodge was king for a while and while hers wasn't the best, it was just another good thing to have on top of an already good character. I've outgrown her entirely, unfortunately, jedi just aren't strong enough on the whole and older characters are generally weaker than newer characters, so the fact that she's an older jedi is a double whammy.
Rey was ungodly for a while early in the game. I got her through one of my free chromium packs they gave you for doing early content when you signed up, then just ground her out from her two or three hard nodes (I think two? Been a loooong time :P ) until she was 7*. She hit SO HARD. But then resistance got old and fell by the wayside, so I put her on the shelf--then zetas came along and all of a sudden she became an all-star again. Not just because zeta Finn made that faction suddenly super viable for a lot of content, but because one of the few things that could hamper player-controlled Resistance was counter-attacks, assists, and TM gain (ie, through Rex's leader ability or Old Ben's leader ability), and her daze would end all of those. Plus, her daze would go through foresight. She got a ship, too, but it's not good.... I use it in Territory Wars with Mace because it has a boatload of protection and gains protection up, so it can hopefully help time someone out. Also useful in the Sith raid so long as she doesn't get debuffed and you just alternate specials.
Luminara was the first character I got to 7*, buying her with Galactic War tokens. Man she was excellent back when the game first started and healing meant something because you had a whole bunch of hp--but no protection. Her attack did great damage for the time, ability block was clutch, her heal was strong and the HoTs would top you up in GW and since there weren't as many dispels as there are now, they lasted. Not to mention her leader ability, dodge was king for a while and while hers wasn't the best, it was just another good thing to have on top of an already good character. I've outgrown her entirely, unfortunately, jedi just aren't strong enough on the whole and older characters are generally weaker than newer characters, so the fact that she's an older jedi is a double whammy.
Rey was ungodly for a while early in the game. I got her through one of my free chromium packs they gave you for doing early content when you signed up, then just ground her out from her two or three hard nodes (I think two? Been a loooong time :P ) until she was 7*. She hit SO HARD. But then resistance got old and fell by the wayside, so I put her on the shelf--then zetas came along and all of a sudden she became an all-star again. Not just because zeta Finn made that faction suddenly super viable for a lot of content, but because one of the few things that could hamper player-controlled Resistance was counter-attacks, assists, and TM gain (ie, through Rex's leader ability or Old Ben's leader ability), and her daze would end all of those. Plus, her daze would go through foresight. She got a ship, too, but it's not good.... I use it in Territory Wars with Mace because it has a boatload of protection and gains protection up, so it can hopefully help time someone out. Also useful in the Sith raid so long as she doesn't get debuffed and you just alternate specials.
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