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DarthBarron's avatar
9 years ago

Why are credits so sparse and always in demand?

With another credit heist for me in the books (Thank the Maker for 2.5 + 5M), I began to wonder, what is the business case for using credits to slow roster growth. It seems counter intuitive to me at this point, as gear is the true bottle neck to progression. I am sure there are some that use crystals for credits, or arena tokens, but my feeling tells me these are minority instances. After all, why level or star a toon that you don't have the gear for anyway?

Wouldn't it make more sense to provide more credits, which would lead to starring and leveling more characters, which puts gear in a greater demand, which should increase crystals purchases to get gear? Plus, the player base is more satisfied as they don't have to look at 250/65 under the progression bars of characters. It makes players feel like they are moving forward, even though they are bound to crash into a gear wall anyway.

Additionally, I would add a bonus or additional Tier to the Credit Heist. The last Tier has become very easy (auto play and maybe take 1 or 2 hits). Increase the difficulty and rewards, and include credits and ship building materials.

Just a thought.

16 Replies

  • @Apoc88 With due respect, you're missing the point. I currently have 10+M and never let the balance fall below 5M. I hoard gear and crystals until the have a place of value to put them and a reason to put them there. I have my 5* EP to LvL 85, G10 and a G11 Rebel squad ready to finish the job. I focused resources on a F2P arena team that is averaging top 5 finishes daily. This is not about allocation of resources. This is about whether credit flow should be as strict as it is, and if supplying more credits will make the player base happier and have an effect that more people purchase crystals to get gear.
  • "Mr_Eel;811419" wrote:
    Anyone not experiencing a credit crunch is either a) already well-established in the heroic Tank Raid, or b) playing casually and in a totally different situation from people trying to field a heroic Tank Raid squad.


    assumptions. I'm not doing heroic, but credits are not holding me back, gear is. I don't see that option anywhere.

  • "nubkin;811174" wrote:
    "Orions;811154" wrote:


    There are a few sources for gear now besides farming regular nodes, Shard Shop, Guild Store, Shipments (for crystals..), Fleet Shipments, but it seems people are farming for character shards before gear.

    I've got to the point where i'd rather just work on my current roster, but they keep releasing characters that weren't farmable before and MUCH stronger NEW characters so it hard to keep up and stick with a set roster..

    O


    I want to be competitive but the system is stacked otherwise. If you want to unlock all the mod challenges you've to neglect your raid and arena roster. If you want to focus on your raid roster, you've to neglect your arena roster.


    That's why you work on characters that are viable in multiple areas of the game, some of the best raid squads are also top tier arena and GW squads
  • "Orions;811154" wrote:
    Think when we didn't have Credit Heist and only really had GW and Dailies for Credits, we pretty much only had enough gear and credits for a very small and specific roster to try to develop, but now with Credit Heist we can support lvling and *ing more characters then we could before ...

    ... but with harder requirements for Higher lvl Gear for your top roster and still trying to add and gear up new characters they need to add a Gear Heist to go with the Credit Heist to get everything sped up to the same point, or maybe the Sped up Normal ATT Raid will start to help with that, or once you have more ship currency...

    There are a few sources for gear now besides farming regular nodes, Shard Shop, Guild Store, Shipments (for crystals..), Fleet Shipments, but it seems people are farming for character shards before gear.

    I've got to the point where i'd rather just work on my current roster, but they keep releasing characters that weren't farmable before and MUCH stronger NEW characters so it hard to keep up and stick with a set roster..

    O


    With all the additions to the game, such as mods & new char, I don't feel we're any better or worse off then when we didn't have a regular heist. The need for credits has increased far more than their added credits.
  • "DarthBarron;811415" wrote:
    @Apoc88 With due respect, you're missing the point. I currently have 10+M and never let the balance fall below 5M. I hoard gear and crystals until the have a place of value to put them and a reason to put them there. I have my 5* EP to LvL 85, G10 and a G11 Rebel squad ready to finish the job. I focused resources on a F2P arena team that is averaging top 5 finishes daily. This is not about allocation of resources. This is about whether credit flow should be as strict as it is, and if supplying more credits will make the player base happier and have an effect that more people purchase crystals to get gear.


    Yes but the point of the game is not to be given everything you need. Everyone wants everything free. Why didn't I get the character or why are stun cuffs so hard to get?! Giving everyone unlimited credits, gear, etc takes away from the game. Credit flow isn't that strict imo. But I'm also more end game now. I went through the credit shortage, couldn't level up my characters or promote them because not having the creds. And I lived through it. So I must respectfully disagree as I agree with how credits are issued. As I agree with pretty much everything in the game. Do I want more credits? Of course! Do I want all the new Rogue1 toons in shipments somewhere? Heck yeah but I'm not going to complain and I'll patiently wait for them to be available. No disrespect btw just my opinion.

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