Forum Discussion

Vaderizer's avatar
Vaderizer
Seasoned Newcomer
6 years ago

Why are GA rewards "bad?"

Among the many constant GA complaints, I see a lot of "the rewards are bad." I don't really understand this, as they're always commonly needed gear and ability mats, so I'm a bit confused as to what the issue is. Weigh in below!
  • _1EgoSlayer's avatar
    _1EgoSlayer
    Seasoned Newcomer
    "Jarvind;c-1790040" wrote:
    "mesa176750;c-1790032" wrote:
    The biggest problem is that I have to dedicate several hours to GA


    I'm having a hard time buying this.

    Setting defenses takes like, 5 minutes tops.

    Attack phase takes maybe 20 minutes total, if you're going for a full clear? I have a hard time believing that every match is a buzzer beater. Most are probably over inside 2 minutes.

    There are three rounds, so that's a little over an hour spent over the course of a week. How are you sinking "several hours" into it? I honestly can't even think how.


    You can quite easily spend an hour scouting each opponent's roster and mods on SWGOH and formulate counter/defense teams for your zones on that opponent. That's fine if it only takes you five minutes and you're just doing generic defenses every time, but if that's all the time you're spending you're not taking it very seriously.
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    "EgoSlayer;c-1790046" wrote:
    "Jarvind;c-1790040" wrote:
    "mesa176750;c-1790032" wrote:
    The biggest problem is that I have to dedicate several hours to GA


    I'm having a hard time buying this.

    Setting defenses takes like, 5 minutes tops.

    Attack phase takes maybe 20 minutes total, if you're going for a full clear? I have a hard time believing that every match is a buzzer beater. Most are probably over inside 2 minutes.

    There are three rounds, so that's a little over an hour spent over the course of a week. How are you sinking "several hours" into it? I honestly can't even think how.


    You can quite easily spend an hour scouting each opponent's roster and mods on SWGOH and formulate counter/defense teams for your zones on that opponent. That's fine if it only takes you five minutes and you're just doing generic defenses every time, but if that's all the time you're spending you're not taking it very seriously.


    I've only lost two rounds since the event was introduced. One was by a single win - he had Traya and I didn't, and I couldn't get through her. In the other I lost by like 4-5 medals because the other guy just managed to squeak out a few more full health/prot bonuses.

    Scouting your opponent helps, sure, but you have no way of knowing what they're going to put on defense and what they're going to leave themselves to attack with. Personally I've found that setting "generic" defenses works fine as most people tend to go way too heavy on defense and leave themselves too little to attack with.

    Maybe the dynamic changes at higher GP? I'm at 2.8 million, roughly. But it honestly sounds to me like you're just spending far more time over-analyzing than necessary.
  • "Jarvind;c-1790049" wrote:
    "EgoSlayer;c-1790046" wrote:
    "Jarvind;c-1790040" wrote:
    "mesa176750;c-1790032" wrote:
    The biggest problem is that I have to dedicate several hours to GA


    I'm having a hard time buying this.

    Setting defenses takes like, 5 minutes tops.

    Attack phase takes maybe 20 minutes total, if you're going for a full clear? I have a hard time believing that every match is a buzzer beater. Most are probably over inside 2 minutes.

    There are three rounds, so that's a little over an hour spent over the course of a week. How are you sinking "several hours" into it? I honestly can't even think how.


    You can quite easily spend an hour scouting each opponent's roster and mods on SWGOH and formulate counter/defense teams for your zones on that opponent. That's fine if it only takes you five minutes and you're just doing generic defenses every time, but if that's all the time you're spending you're not taking it very seriously.


    I've only lost two rounds since the event was introduced. One was by a single win - he had Traya and I didn't, and I couldn't get through her. In the other I lost by like 4-5 medals because the other guy just managed to squeak out a few more full health/prot bonuses.

    Scouting your opponent helps, sure, but you have no way of knowing what they're going to put on defense and what they're going to leave themselves to attack with. Personally I've found that setting "generic" defenses works fine as most people tend to go way too heavy on defense and leave themselves too little to attack with.

    Maybe the dynamic changes at higher GP? I'm at 2.8 million, roughly. But it honestly sounds to me like you're just spending far more time over-analyzing than necessary.

    Actually I believe you will find that the dynamic changes more at lower GP because differences in power are magnified when you have limited resources to begin with.

    First round of the current GA my 900k squad GP was pitted against 1,120k. Only superior modding and good strategy enabled me to pull off a win. I literally had to study each of my opponent's squads and map out the opening moves of each offensive battle to be sure I could win.

    Second round my opponent had about 1,000k but studying his roster revealed that there was no viable path to victory. Too top-heavy and well modded. With another 100k GP I would have had a fair shot but the matchmaker is still going by total GP. Gave it my best shot anyway and put in more time studying his defenses than was warranted in the circumstances but as expected, I was unable to break his defenses as much as he was able to break mine.
  • _1EgoSlayer's avatar
    _1EgoSlayer
    Seasoned Newcomer
    "Jarvind;c-1790040" wrote:


    I've only lost two rounds since the event was introduced. One was by a single win - he had Traya and I didn't, and I couldn't get through her. In the other I lost by like 4-5 medals because the other guy just managed to squeak out a few more full health/prot bonuses.

    Scouting your opponent helps, sure, but you have no way of knowing what they're going to put on defense and what they're going to leave themselves to attack with. Personally I've found that setting "generic" defenses works fine as most people tend to go way too heavy on defense and leave themselves too little to attack with.

    Maybe the dynamic changes at higher GP? I'm at 2.8 million, roughly. But it honestly sounds to me like you're just spending far more time over-analyzing than necessary.


    OK fine - lets assume it takes 5 minutes to set defenses. At higher GP levels in 3v3 that's setting 11 teams. That also means you need to attack 11 teams as well for a full clear. And if we also use your example of 2-3 minutes per battle that's 22-33 minutes of combat w/o any thought of what team to use and zero failures/retries. So lets split the difference on that and say combined that's 30 minutes total per opponent of setting defense (5) and combat (25). Times 3 is 1.5 hours of game time for the event. I spend MUCH less time than that auto'ing the daily challenges and GW over a full week. And overall that pays out 2x+ the rewards of a GA. The rewards to time investment is completely out of line. That's why they are bad.

    And frankly, I think 1.5 hours is a pretty low estimate of the time required for most people in the 3M+ GA brackets.