I don’t think you’re understanding what I’m saying. Beating the team is usually not a problem. The problem is that once in a while the RNG is such that I can lose without even getting a turn. I think that is bad game design and such loops ought not happen.
I've had this happen vs FO teams, palp teams, JTR teams. If they outspeed me, their kit has so much TM gain that they can get the train running and clear me before I can move (if I use the wrong team).
Now I know THIS particular team uses Han who always shoots first. If you want to beat them, use your own han to stun theirs. 50/50 chance you'll go first and invalidate the strategy entirely. Use an auto-taunting tank that you've modded with crazy high tenacity to block the expose train. It won't make han shoot first at it, but itll stop the train after the initial shot. You may need one like zeta bossk or obi that will re-taunt when dispelled, or GK who will re-taunt when someone is crit.
What I'm saying is in PvP there are strategies to use to work around these teams. You're using paper and trying to beat scissors. Go find a rock and bash it.
As for raids, imagine if rancor wasn't autoable. How many of us would bother with it? I know I'd probably send in 1 team on auto and let it die and collect rewards since I dont care much anymore. Same for HAAT. The raids are just too constant a drain on massive amounts of time. I look forward to when MORE phases of HSTR become autoable.