7 years ago
Why change zFinn?
So Crumb, you guys are having issues coming up with a solution for zFinn solo'ing P3 of the Sith Raid? (though an argument could be made whether or not there is a problem in the first place) after t...
"TVF;c-1750994" wrote:"Liath;c-1750987" wrote:"Daishi;c-1750960" wrote:I don’t think you’re understanding what I’m saying. Beating the team is usually not a problem. The problem is that once in a while the RNG is such that I can lose without even getting a turn. I think that is bad game design and such loops ought not happen.
I've had this happen vs FO teams, palp teams, JTR teams. If they outspeed me, their kit has so much TM gain that they can get the train running and clear me before I can move (if I use the wrong team).
Now I know THIS particular team uses Han who always shoots first. If you want to beat them, use your own han to stun theirs. 50/50 chance you'll go first and invalidate the strategy entirely. Use an auto-taunting tank that you've modded with crazy high tenacity to block the expose train. It won't make han shoot first at it, but itll stop the train after the initial shot. You may need one like zeta bossk or obi that will re-taunt when dispelled, or GK who will re-taunt when someone is crit.
What I'm saying is in PvP there are strategies to use to work around these teams. You're using paper and trying to beat scissors. Go find a rock and bash it.
So you know that Han only gives a 50/50 chance and you’re suggesting that to fix the problem I’m addressing that already happens less than 50% of the time? Sure. High tenacity still doesn’t work because of Chewie, which I already mentioned.
I have no problem with you losing because you are too slow or using the wrong team. I have a problem with there being nothing available to prevent this. There is no rock.
You can tell the person who is telling others to use a strategy that they've never used themselves, because Han cannot be stunned since Chewie guards him.