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GI-Joe_Gunnz's avatar
4 years ago

Why do you punish players for building a team?

I have been playing for a month or so and the one thing that I can’t understand is why GW , for newer players, is so hard.

What is the point of making it impossible to complete most days?

GW is NOT a relevant part of the game for anyone that has been playing for a while so why do you handicap the new player with the scaling system for GW?

The resources for completion are nice and needed by any new player, I mean this game is 5 years old.

I don’t mind working for something but it should be about building up to complete a task, not about the higher you build the harder the task gets.

I have a 75 Phoenix team G8 and modded and several days running I get a full level 85 Jedi team that basically wipes me without even getting a chance to do anything....that’s fun...NOT

I have watched several videos and the jist is either cheese it when your really low level or build multiple teams up.

Again I ask why is that necessary for a 5 year old game.

GW should reward you for building a team, not punish you.

If the intention is to get me to spend, I can assure you, game mechanics like this just drive me to quit playing ( and yes I do spend but not to complete a broken mechanic ).

Needed to vent...

Konviction

30 Replies

  • "Konviction;c-2259327" wrote:
    Perfect example:

    A level 80 5 star Jenga Fett completely wrecked my level 79 7 star Phoenix team…..1 guy 1 level above and 2 stars below wrecks my entire team? When I have turn meter advantage?


    Did you try stunning him? Do you have any potency mods on Zeb? How are the mods on the rest of your team? Did you try with your secondary team (empire have plenty of crowd control)?

    If this is your profile:

    https://swgoh.gg/p/542697275/

    ... I see what your problem is. Don't underestimate the importance of modding well. I'm sure, you will see an improvement if you move some mods you already have around (that's part of the training ground effect).
  • Again, it only scales on top five. Building up multiple teams will give you an advantage. You're not SUPPOSED to beat it with just one team when you're a beginner.

    Are there other parts of the game that do this as well? Yes, if you get just one team to relics and have no one else, your Grand Arena matches will be horrible.
  • Another key point about the difficulty, is its difficult when you do not have counter teams.

    A progressive game mode like this is supposed to be hard, and get easier as you develop. It also teaches you about mechanics and how to counter them.

    Development of both strength and width of roster are key. Yes it is meant to kick you butt at times and you will learn to get through it. Its important to learn the things its teaching you, one of them is patience.
  • I am developing my roster as best I can for now. Although every single newer YouTube video tells you NOT to develop the roster or you kill any chance of doing well in early game GAC.

    I have no idea about GAC but when every single content creator says not to develop your rooster and keep GP as low as possible, then I tend to believe there is something to that.

    I would love to develop mods but this game is as stingy with credits as any mobile game I have played in 15 years. I barely have enough credits to level 7-8 characters when I level up a level. There is very little left over to play with mods, as that cost is too high - compared to many other mobile games, and I’ve tried 100’s.

    Not to mention I accidentally sold all my mods I had acquired about 2 weeks ago - mod interface is another area that is lacking as well. But that’s my bad, live and learn.

    Early and mid game SHOULD be much easier on a game that’s five years old…they will never get newbs to infuse the game if they have to grind years just to get to mid game when the majority of the player base is already at end game. Without newbs constantly trying the game ( and spending) then the game will die. It happens over and over and over again to older games. Every YouTube video talks about the latest and greatest which is mostly for end game peeps. That’s what keeps the game exciting and people wanting to try it out, but if mechanics are in place that cripple the leveling process than how is that a good thing? It’s not, period.

    I do appreciate the people trying to be helpful, minus the trolls of course.

    Today I got to GW node 9 before a clone team wiped all three of my squads..least it was one better than yesterday ( it was another clone team as well ).

    About two months of playing and I have 16 clears - woohoo.

    I should of done more research and just kept levels low to cheese GW just to get through it, although 50 days of not grinding anything probably would have bored me to death and I would have quit. If I don’t leave the game better than when I started for the day, then I feel like it’s completely wasted time and I can’t play games like that.

    So for now I will continue to hate GW but the tokens are needed to badly to help level my fleet :)



  • There is a lot of advice out there and you need to definitely take a lot into account when making choices, but you also need to take it with a grain of salt and find your own path.

    You should look more into the rules, rewards, and matchmaking for GAC, and also consider if this is the game mode you want driving your development plan. Make sure to make your own choices, and understand what your own long term plan is.

    The game has a pace and its setup like a marathon, planning and patience will get you very far. Make a plan and work the plan.


    As far as the direct correlation between GAC development and doing better in GW, developing a second team that is going to be useful in GAC, will help you in GW, and should go against any of the more focused advice for GAC.
  • "Konviction;c-2259430" wrote:
    I am developing my roster as best I can for now. Although every single newer YouTube video tells you NOT to develop the roster or you kill any chance of doing well in early game GAC.

    I have no idea about GAC but when every single content creator says not to develop your rooster and keep GP as low as possible, then I tend to believe there is something to that.


    I'm not sure you've understood them correctly. And don't worry. You're far from that stage still. As long as you only develop characters that you have a use for and don't develop them beyond where they do the job you're good in GAC as well.

    "Konviction;c-2259430" wrote:

    I would love to develop mods but this game is as stingy with credits as any mobile game I have played in 15 years. I barely have enough credits to level 7-8 characters when I level up a level. There is very little left over to play with mods, as that cost is too high - compared to many other mobile games, and I’ve tried 100’s.


    Another example of misunderstanding. I didn't recommend to "develop mods". I recommended to move the ones you already have around. But it's all up to you whether you want to improve your performance in squad arena and GW by moving mods around or not. Yes, it may cost a bit of credits to move them but it's worth the investment. You'll win those credits back. If you want more specific advice on how to improve mods on your Phoenix team all you have to do is ask.

    "Konviction;c-2259430" wrote:

    Early and mid game SHOULD be much easier on a game that’s five years old…they will never get newbs to infuse the game if they have to grind years just to get to mid game when the majority of the player base is already at end game. Without newbs constantly trying the game ( and spending) then the game will die. It happens over and over and over again to older games.


    You're too late to that party. The game died back in 2016 when mods were introduced - and a couple of times every year since then.

    "Konviction;c-2259430" wrote:

    Every YouTube video talks about the latest and greatest which is mostly for end game peeps. That’s what keeps the game exciting and people wanting to try it out, but if mechanics are in place that cripple the leveling process than how is that a good thing? It’s not, period.


    There are a few videos out there about farming paths for new players as well.

    Your problems in GW don't cripple your leveling. You gain exp by burning energy and completing daily challenges.

    "Konviction;c-2259430" wrote:

    I do appreciate the people trying to be helpful, minus the trolls of course.

    Today I got to GW node 9 before a clone team wiped all three of my squads..least it was one better than yesterday ( it was another clone team as well ).

    About two months of playing and I have 16 clears - woohoo.


    A couple years ago I created an alt account just for fun. I reached the 50 GW completions before level 79 (I abandoned the account again mid 70s). The GW design hasn't changed since.

    "Konviction;c-2259430" wrote:

    I should of done more research and just kept levels low to cheese GW just to get through it, although 50 days of not grinding anything probably would have bored me to death and I would have quit.


    I wouldn't recommend to follow DarthSeryl's advice. See my response to them for an explanation why.

    If you really want to you could farm all you want without applying the gear or training/promoting/unlocking any character. Just stockpile/hoard the resources until you feel like using them.

    "Konviction;c-2259430" wrote:

    If I don’t leave the game better than when I started for the day, then I feel like it’s completely wasted time and I can’t play games like that.

    So for now I will continue to hate GW but the tokens are needed to badly to help level my fleet :)


    Alternatively you could try improving your team(s) and learn to master GW. But do whatever is more fun for you.

  • Today I got stopped at Node three. Yes, Node three by a full geo team with a level 85 brood alpha leader.

    My two best teams got completely wiped. I can understand a clone team at nodes 6 or 7 since it’s a new team they have to make them good in order make people chase them…I get it.

    But a full geo team that I can’t touch at Node three….

    At this stage GW is the only engaging part of the game…every other aspect is login…sim stuff for 5 mins til energy is gone…login again later and spend energy down again…takes under 10 mins then there is nothing left other than GW…then I get stopped at node three.

    Another day, another less than stellar SWGOH experience.

    I realize GW only takes maybe 30 mins to fight all fights manually, which I do to try and learn the character mechanics, but cutting that to 5 minutes is lame game mechanics.

    I have tried to follow mod guides while modding many of my characters and I level them enough to open all the stats then I stop, primarily limited by gold and mod selection. I’m sure I have a few of my Phoenix characters with lower level mods - but it didn’t seem like they were crucial to redo at this stage. I could be wrong though.

    Is there a particular mod site that is better than others?

    Thanks.

  • Yes, some times you encounter teams for which you don't have a counter. It happens until you have built a variety of teams for different situations. Depending on the strength of the two teams empire teams can sometimes beat geonosians.

    I don't know which modding guide you followed, but maybe it's time to get a better understanding of mods. It will help you in GW. Don't underestimate their importance.

    Also, it will be worth the investment to gear up some scoundrels to improve your credits income from credit heists. Boba Fett is still an MVP there and bountyhunters and ST Han are required to unlock some legendaries later. The earlier you're able to beat the top tier of credit heists (there may be some level requirement as well) the more return you gain from your investment.
  • Ok, thx for the info.

    I’ve been looking at the mod guide on swgoh.gg I believe.

    My empire team couldn’t touch that geo team but it’s not all that great yet.

    I have leveled boba fett to 7 stars and geared him ok along with jenga, cad, lando, and. Think ig88. BH is low and defiantly needs work but I have 3 starred the highest credit heist I can access at 79 so I think I’m going in the right direction there.

    I need one more ship to level 5 (working on boba or Jengas, whichever hits 5 stars first to be able to do fleet 3 for zetas.

    I feel like I’m on track but I just hate getting shutdown almost daily in GW since that’s really where I spend most of my time during the day.

    Working on a Jedi team as well, got yoga unlocked last night at 5 stars.

    Thanks again for the help.
  • If you can complete the highest tier of credit heist available at your level you're good in that regard. Working towards beating the zeta materials challenge is good too. However, you still have room for significant improvement by moving your mods around. A few examples:
    Yes, an offense set is great for Ezra but you can assemble a much better set from mods on your non-phoenix characters (including an arrow with speed primary stat and a cross with offense). Zeb has much more use for your potency primary cross than Kanab. In general you should use your mods with speed secondaries on your Phoenix.

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