"Darksaber98;c-1044375" wrote:
when he uses red dots attack he grants everyone valor for 2 turns
valor grants cap ship 20% tm and reduces cooldown of convergence by one
if he uses red dots consecutively the valor stack and grants 40% tm
so he has a lot more attacks due to tm gain
Nope, Valor does not stack. Each ship will grant Mace 20% turn meter at the end of their respective turns.
"Geonosian_Spy;c-1044419" wrote:
Because Ships are still completely broken, which gives me the frowns because I'm one of the few people who genuinely enjoys it. Fortunately, I've found a workaround to deal with the uber broken Mace ship so I'm no longer filled with the urge to put my phone through the drywall.
If by broken you mean bugged, then no, Mace is not broken. If by broken you mean imbalanced, then no, Mace is not broken. He can be defeated just as easily as other fleet commanders, though not always by the same fleet.
"Slazbacca;d-107735" wrote:
When I start a starship battle, the battle order is poe's ship, then tie fighter, then FO tie fighter. I have all three, fully geared, leveled and starred. When I battle vs someone with ackbar or tarkins ship, sometimes they go first, sometimes I do. When I battle vs maces ship, both his ties and fives go first, EVERY time. Also, all ships, including maces, are faster throughout the whole battle. Is this a bug, or am I missing something?
I'm assuming when you talk about battling Mace's ship that it's the same player (given the constant "both his ties and fives"). If your ships are truly maxed out (crew are completely geared, including all g11 pieces, 7 star, 6x5 dot mods at level 15, all abilities completely maxed
including FOTP's zeta, and level 85, and the ships are all 7 star), then it would be a coin toss between your max ships and his. If you're not maxed completely (including FOTP's zeta), then check to see if his ships are. That's where your problem will be if you're not 100% maxed.