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5 years ago
"littleMAC77;c-2113301" wrote:"Kyno;c-2113275" wrote:"ZAP;c-2113269" wrote:"Kyno;c-2113212" wrote:"TheLegionGuard;c-2113205" wrote:
Yeah, it is not a money issue, its motivation and age.
Motivation:
They have some motivation to improve, but not enough to give the majority of older players what they want.
The "day 1" player base is also highly critical of the game. There is simply not alot to do anymore, and its glaringly obvious.
Age:
On the age of the game. It is often compared to another similar title which is much newer. I'm sure the newer title is built on entirely different architecture with different intent from the beginning. Thus, SWGOH may never have been intended as a sandbox type game while the other title has always been intended as such.
SWGOH has definitely evolved, but I believe CG fully when they say they need time to develop tools for the games further development.
I don't think a sandbox mode is off the table. However, I am sure it is a long, long ways away if so.
Again, saying its a money issue is ****.
I fully agree, I would also love to have a sandbox mode.
in all honesty they never said it was a money issue. by expensive they meant development time.
Which is ultimately a money issue. ?♂️
Nope.
C'mon Kyno, don't be dense here. Pretty much every business decision is a money issue at its core because the purpose is to make money. You are correct that it is a resource issue in terms of developer time and where to use it, however if this was a priority that had a good ROI they could justify hiring more staff. If they thought the return was worth the cost (whether the measure that in player satisfaction, engagement, or spending), they would either use some of the existing time or make more time by hiring.
Exactly
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