8 years ago
Wicket's Kit
I don't think I've seen anyone else post this yet but they revealed his kit on the Galactic War Report podcast:
Basic: Deal physical damage and gain crit chance up for 2 turns. If Wicket is called to assist, grant CC up for 2 turns to the ally who called the assist.
Spec 1: Deal physical damage to all enemies. All ewok allies gain 10% TM for each critical hit. 3 turn CD
Spec 2: Deal physical damage and call an ally to assist. If the assisting ally is an ewok, both Wicket and that ally gain stealth for 2 turns.
Unique: Wicket gains 10% critical damage for each living ewok ally and each stealthed ally (the devs on the podcast said they were fairly certain the ability double counts a stealthed ewok). At the end of his turn, Wicket has a 50% chance to take another turn (this chance drops to 10% if he has already taken at least 1 extra turn in a row). Zeta: Whenever Wicket scores a critical hit, all ewok allies recover 4%
health and 2% protection.
I didn't hear them mention the cooldown on the second special so I'm not sure what that will be.
Basic: Deal physical damage and gain crit chance up for 2 turns. If Wicket is called to assist, grant CC up for 2 turns to the ally who called the assist.
Spec 1: Deal physical damage to all enemies. All ewok allies gain 10% TM for each critical hit. 3 turn CD
Spec 2: Deal physical damage and call an ally to assist. If the assisting ally is an ewok, both Wicket and that ally gain stealth for 2 turns.
Unique: Wicket gains 10% critical damage for each living ewok ally and each stealthed ally (the devs on the podcast said they were fairly certain the ability double counts a stealthed ewok). At the end of his turn, Wicket has a 50% chance to take another turn (this chance drops to 10% if he has already taken at least 1 extra turn in a row). Zeta: Whenever Wicket scores a critical hit, all ewok allies recover 4%
health and 2% protection.
I didn't hear them mention the cooldown on the second special so I'm not sure what that will be.