Forum Discussion
2 years ago
"Arrowsmith23;c-2430502" wrote:
The usual CG fans proving my original point.. Pure nonsense to suggest they aren't tightening the grip on who can achieve red crates.
Telling me all the ways you can get around these feats, clearly designed for the latest and greatest using cheese, or 'strategy' to accomplish it, is missing the whole point.
No it's not - it's directly addressing the 'point' - conquest is dynamic and is SUPPOSED to change from one cycle to the next. Figuring out ways to adapt to the changes using strategies designed to play on the strengths of individual kits and disk combos is what conquest is all about. They aren't 'tightening the grip' they're keeping the game mode interesting for those people (like me) that care to figure it out and/or actually enjoy the game mode. How much more tiresome would conquest be if the feats never changed?
One thing no one seems to be mentioning here is that they brought back the single most powerful disk combo in the game for last conquest and it's still here - AA,VA,TE is basically easy mode - and you only REALLY need VA and TE. Having those disks in the game actually makes it easier for smaller rosters to get high crates in conquest because your characters don't have to survive for very long. So if they're 'tightening their grip' why are they opening that door that makes conquest so much easier?
As for being a 'CG fan' - you're enough of a fan of their product to come here and post about it, so if that's supposed to be an insult, it rings a bit hollow. I've got no problem admitting that I enjoy this game a great deal - if that weren't true, I wouldn't bother coming here.
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