Worst gameplay design ever
Never have i heard of a game that periodically set you back to feel like you're lvl 1 and blocks your progress so it'll be spread across aprox. 6 weeks.
by the time we enjoy the characters in this era - we will have a week or 2 until a new era start and then f2p can get to lvl 8ish within the first 2 weeks
50$ spend will get you to lvl 16 in the first 2 weeks
and whales who spent hundrends of $ will be stuck at phase 3 of coliseum boss around lvl 70 (also to ensure they can't unlock full pontetial and content creators can't share it and show if the character is good or not).
this is boring, pointless, thoughtless, and just a huge attempt at a money grab with the customers getting nothing in return, and the fact that just before this "amazing" 10th anniversary update our money was worth a whole lot more just goes to show there was no real thought about gameplay here.
this is the worst way to present a game. let alone a 10th anniversary celebration. sad what became from that game.