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6 years ago
"DaPowerfulJedi;d-198543" wrote:
Shadowy Laughter Basic: Deal special damage to target enemy and inflict ability block for 2 turns. If Yoda’s Dark Side has stealth, this attack can’t be evaded and deals 50% more damage.
This is good. I like this
"DaPowerfulJedi;d-198543" wrote:
I Will Devour You Special 1: Deal special damage to all enemies and inflict stagger for 2 turns on them. This attack can’t be countered and starts on cooldown. ZETA: Any enemies who have already been damaged by Yoda’s Dark Side take bonus damage equal to 100% of their max protection (this damage can’t defeat enemies) and Yoda’s Dark Side gains max health equal to 30% of the amount of bonus damage dealt. (Cooldown 3)
The 100% protection damage does seem pretty darn overpowered. I submit two options for this ability:
1. Change the damage percentage to somewhere around 50%
2. Make this ability start on cooldowns.
"DaPowerfulJedi;d-198543" wrote:
Tackle Special 2: Deal special damage to target enemy and remove 100% turn meter from them. Then inflict defense down, evasion down, and tenacity down on them for 3 turns. This attack ignores protection if the target has been damaged by Yoda’s Dark Side. He gains stealth for 3 turns. (Cooldown 4)
To me it would make more sense if this ability ignores protection if that enemy was damaged by "I Will Devour You."
Other than that I really like this.
"DaPowerfulJedi;d-198543" wrote:
Rejected Unique: Whenever Yoda’s Dark Side is damaged by Grand Master Yoda, he loses 10% offense and defense (stacking) until the end of the battle. Yoda’s Dark Side has +50% and potency offense against all enemies except Grand Master Yoda who he has -50% offense and potency against.
While I understand that canonically GM Yoda was more powerful than his dark side, I think this takes that idea a little too far. Maybe losing a smaller amount of defense/offense when damaged by him, or else if he's damaged 10 times, DS Yoda will have no offense to boast.
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