MasterSeedy
8 years agoRising Ace
You know what Taunt does?
It removes any chance to employ any actual strategic thinking.
The CLS event final encounter of the final tier has 2 auto-taunting StormTroopers, and each of them is auto-buffed for immunity to critical hits.
So now you've deliberately created a level that removes any strategy, any thought, any way to try to defeat the level except just have a more powerful toon.
Didn't defeat the level? Oh, you should have been a higher gear tier.
That's not gameplay. You keep doing this, EA/CG: you put out things that you can't puzzle your way through. You can't experiment with different tactics, because they are taunting and immune to crits. No reason to consider whether or not to use Leia's self-buff, because they're immune to the damage increase her self-buff gives you. There's no reason for r2 to use Smokescreen, because Han can already taunt, he's the one you want damaged, and so the only reason to use Smokescreen is to aid Leia's self-buff... which would be wasted anyway.
There simply is no response to this challenge except to have a more powerful character. Yes, there's some part of collecting gear and shards that is strategic, that involves options. But you don't give us any options. All the toons have to be 7*, so we can't make long-term strategic decisions that play off investing crystals in gear in exchange for leaving one of the characters 6* or 5*. You either have everything or you have nothing, and you skill in making game play choices has next to nothing to do with success.
Once again, that's just bad design. We as players should be able to affect the outcomes of battles far more than we do.
If it took me 20 or 50 tries, but it was because I was constantly trying new things, it wouldn't be too hard.
Taking 20 or 50 tries because I have no options and just have to wait for RNG to fall just right is worse the playing pachinko.
Please, EA/CG: make events and battles where skill in tactical choices actually makes a difference. Make battles where the outcome is much more in doubt, where the options are large, not ridiculously constrained by auto-taunts and immunities to exactly those things that the **only toons we can play** do well.
We can't choose our toons. We can't choose to spend crystals in a way that plays off increasing, say, gear against increasing promotions/star levels. We can't choose to invest in Biggs & Wedge - luke's best friends - over STHan & Leia. We can't choose whom to target in the battles. Crit immunity means that Luke's decision to use his special or his basic is entirely irrelevant. And one of the final remaining choices available to us - whether or not to use Leia's self-buff - is also rendered completely irrelevant by that same crit immunity.
Where are the choices, EA/CG? Under what possible meaning of the word can we even be called "players"?
From having no choices on whom to farm to deceptive choices like Luke as log-in toon to the actual battles themselves that leave no room in the ultimate confrontation for any choices at all by the players, this event is a bad job.
The only things good about it are the basic idea of mirroring the plot of Ep4 and the graphics. The rest is just terrible. Please, please think about what you're creating and whether it offers a chance for meaningful interaction. This event just doesn't.
The CLS event final encounter of the final tier has 2 auto-taunting StormTroopers, and each of them is auto-buffed for immunity to critical hits.
So now you've deliberately created a level that removes any strategy, any thought, any way to try to defeat the level except just have a more powerful toon.
Didn't defeat the level? Oh, you should have been a higher gear tier.
That's not gameplay. You keep doing this, EA/CG: you put out things that you can't puzzle your way through. You can't experiment with different tactics, because they are taunting and immune to crits. No reason to consider whether or not to use Leia's self-buff, because they're immune to the damage increase her self-buff gives you. There's no reason for r2 to use Smokescreen, because Han can already taunt, he's the one you want damaged, and so the only reason to use Smokescreen is to aid Leia's self-buff... which would be wasted anyway.
There simply is no response to this challenge except to have a more powerful character. Yes, there's some part of collecting gear and shards that is strategic, that involves options. But you don't give us any options. All the toons have to be 7*, so we can't make long-term strategic decisions that play off investing crystals in gear in exchange for leaving one of the characters 6* or 5*. You either have everything or you have nothing, and you skill in making game play choices has next to nothing to do with success.
Once again, that's just bad design. We as players should be able to affect the outcomes of battles far more than we do.
If it took me 20 or 50 tries, but it was because I was constantly trying new things, it wouldn't be too hard.
Taking 20 or 50 tries because I have no options and just have to wait for RNG to fall just right is worse the playing pachinko.
Please, EA/CG: make events and battles where skill in tactical choices actually makes a difference. Make battles where the outcome is much more in doubt, where the options are large, not ridiculously constrained by auto-taunts and immunities to exactly those things that the **only toons we can play** do well.
We can't choose our toons. We can't choose to spend crystals in a way that plays off increasing, say, gear against increasing promotions/star levels. We can't choose to invest in Biggs & Wedge - luke's best friends - over STHan & Leia. We can't choose whom to target in the battles. Crit immunity means that Luke's decision to use his special or his basic is entirely irrelevant. And one of the final remaining choices available to us - whether or not to use Leia's self-buff - is also rendered completely irrelevant by that same crit immunity.
Where are the choices, EA/CG? Under what possible meaning of the word can we even be called "players"?
From having no choices on whom to farm to deceptive choices like Luke as log-in toon to the actual battles themselves that leave no room in the ultimate confrontation for any choices at all by the players, this event is a bad job.
The only things good about it are the basic idea of mirroring the plot of Ep4 and the graphics. The rest is just terrible. Please, please think about what you're creating and whether it offers a chance for meaningful interaction. This event just doesn't.