"Ricter;722679" wrote:
"Ultra;706030" wrote:
"Snake2;706016" wrote:
I agree. There's so much tm gain in this game. You can have your qgj at full turn meter ready to dispel sthan, then 5 other people catch up to him and go before him. Very frustrating. I think they should have people go in the order they reached full tm, instead of randomizing it
but then you'll have a minor or game-breaking bug when you have two characters of the same speed reaching 100% TM at the same time
this code prevents some deadlock where both players can't move and we are in infinite suspension
It's trivial to code it like this:
1) Whoever reaches 100 TM goes first
2) If two or more characters reach 100 TM at the same time, choose randomly.
This is the way they should do it.
While I agree this is the most logical way to run it, I disagree with it being trivial. If it was, I'm sure we'd have seen it by now. The biggest disadvantage I can see with it is that it would make the already bad 'speed race' even worse. At least now, it's effectively capped where you submit to chance once you get to a certain speed.
I have no doubt at all that my droids would become ridiculously OP if they ran it this way. Try and picture it in practical terms. Speed is already becoming the most vital stat. This solution would make it essential. Everyone would cover their toons in speed mods. Those without would die... every single time.
This game works because of the random element in several mechanics: crit chance, potency vs tenacity... hit vs miss (!). By going for this 'fair' approach you're effectively proposing to unravel the game slightly. It would be akin to saying it's a good idea that if my Teebo's potency is higher than his target's tenacity, he should suck their TM away... every time (and if it isn't, he will never reduce their TM).
I may have gone off on one there but I'd imagine it's situations like this that have prevented it from becoming 'fairer'.
Just a thought. (",)