7 years ago
100% turn meter bug?
Hello,
Fellow members of my guild and I have been having issues with mechanics that are supposed to give 100% turn meter - example CLS call to action.
When we are doing this it is granting the turn meter however opposition characters are then taking a turn between you performing this action and then taking the second turn (result of 100% turn meter gain) .
Example cls against an Emperor Palpatine team - performs call to action, gains the buff then Emperor Palpatine will go and stun everyone, the second action for cls is lost due to being stunned.
This is also an issue for my characters such as Tarkin and Vader in my experience.
Fellow members of my guild and I have been having issues with mechanics that are supposed to give 100% turn meter - example CLS call to action.
When we are doing this it is granting the turn meter however opposition characters are then taking a turn between you performing this action and then taking the second turn (result of 100% turn meter gain) .
Example cls against an Emperor Palpatine team - performs call to action, gains the buff then Emperor Palpatine will go and stun everyone, the second action for cls is lost due to being stunned.
This is also an issue for my characters such as Tarkin and Vader in my experience.