Forum Discussion
- A republic squad isn't what sets Mace apart, it's Tie Advanced. If you have Vader's ship then Mace wins hands down.
- Mace holds defense better.
- Mace gives turn meter, and the dmg immunity, if timed correctly, will let you survive the Tarkin AOE.
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba - That build also works well for Tarkin
- I only run Tarkin but i find Mace's ship much more difficult to deal with.
"TommySitt;c-1185375" wrote:
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba
This is the exact team I run for Tarkin."TommySitt;c-1185375" wrote:
Mace gives turn meter, and the dmg immunity, if timed correctly, will let you survive the Tarkin AOE.
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba
@TommySitt I'm pretty sure most Mace ships don't have to time dmg immunity, if built correctly. None of my opponents ever get a chance to use their special before they've lost"Ender22;c-1185522" wrote:
"TommySitt;c-1185375" wrote:
Mace gives turn meter, and the dmg immunity, if timed correctly, will let you survive the Tarkin AOE.
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba
@TommySitt I'm pretty sure most Mace ships don't have to time dmg immunity if built correctly. None of my opponents every get a chance to use their special before they've lost
That's you fighting them on offense though. If they can keep count of Tarkin's turn when they are fighting them on offense, they definitely have enough time to get in the immunity. They'll have the immunity ability ready for at least two of Mace's turns before Tie Attack is ready. It's just a pain to time."Mr_Sausage;c-1185505" wrote:
"TommySitt;c-1185375" wrote:
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba
This is the exact team I run for Tarkin.
You and typically the top 5 of my shard
My difference is that I run Mace with Bistan in place of FOTP, who goes to relief to replace SF. My game is to use turn meter to win before Tarkin's AOE, and if I can't, usually it's only one ship left, typically TFP (who I leave alone because his dodge feeds GMT turn meter), and then I use the AOE dmg immunity to defend the nuke"Ender22;c-1185522" wrote:
"TommySitt;c-1185375" wrote:
Mace gives turn meter, and the dmg immunity, if timed correctly, will let you survive the Tarkin AOE.
The typical Mace build is DV, TFP, FOTP, Biggs, Fives, relief Maul, SF, Boba
@TommySitt I'm pretty sure most Mace ships don't have to time dmg immunity, if built correctly. None of my opponents ever get a chance to use their special before they've lost
TFP if multiple dodges, feeds GMT 30% turn meter each dodge, the opponent can make it to the 5th turn for the AOE
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