9 years ago
Adaptive F2P Guide
This guide is thought to be for new accounts. We start with rebels because those have multiple purposes, e.g. Lando and STH are scoundrels you need for events, Wedge and Biggs are good pilots, and fiv...
"Raw;c-1014895" wrote:
Wow you know my numbers :) Yes, I first experimented with an STH with lower speed under Rex because one of my guild mates said that under Rex you could also use a slower STH. However that didn't work out for me, but that might be due to my Rex being too slow? I then decided to try my SF again, who I geared g10 which was expensive enough. That worked fine for me, because like this the opponent has the first turn but then they usually "waste" the taunt on STH because it is instantly removed. Then it's my turn and I can (hopefully) dispell the debuffs and kill an attacker from the enemy team. With Wedge g11 I have enough protection so I survive even a full Wiggs attack.
In my case I am not sure if I come back to STH again. I don't have good speed secondaries so maybe it makes no sense. Lando g10 does not really do a lot of dmg to the hAAT cannons, although I have a CD set on him and omega on the AoE, it only does such a small amout of dmg that the already killed cannons come back. Only the Wiggs attack can really kill the cannons. So Kylo or Nihilus would be more reasonable. I think without a pre-taunter, Nihilus will be killed to easily. I will push Kylo first. However he shares a Mk4-chedak comlink requirement with Biggs, I might prefer to give it to Biggs first = g11 on lvl85.