Forum Discussion
- i play with both, thrawn palp vader shore and gk
- ShT will gaurentee that NS teams will go around. Who exactly does GK keep you from attacking you?
"Olddumper;c-1461299" wrote:
ShT will gaurentee that NS teams will go around. Who exactly does GK keep you from attacking you?
Granted, I've only been running the all g12 versions for a few days, but oddly (and sadly) it seems that my teams performs better on offense with GK. Some of it might have to do with the fact that GK can take the two Armatek g12 pieces which boost his health and resistance higher than Shore's. It also could simply be the cleanse.
ETA: There are only about 3 NS teams in the top 20 or so on my Nov. 2015 shard - so that might be it as well. I've been holding in 7 for almost 12 hours with GK (after getting bumped back a couple hours after payout - which is normal).- gk is great, give you retribution and with his special usually can one-shot one ns
- I use GK currently. And unfortunately. I can't wait to run all DS. My plan is to use KRU once I got a few more stars on him. I have SiT but haven't used him yet. I will try him out soon. Shoretrooper seems to be very beneficial as well. Unfortunately I'm building my shore so he'll be a bit.
Now in no way am I saying they are better than GK. There is no DS tank that is good as GK but I think kru, shore, and SiT all can work well. SiT however probably brings the least to the team overall though. Other than just being a brute with tons of health, protection, and defense. "Sacull_Kinslayer;c-1462364" wrote:
I use GK currently. And unfortunately. I can't wait to run all DS. My plan is to use KRU once I got a few more stars on him. I have SiT but haven't used him yet. I will try him out soon. Shoretrooper seems to be very beneficial as well. Unfortunately I'm building my shore so he'll be a bit.
Now in no way am I saying they are better than GK. There is no DS tank that is good as GK but I think kru, shore, and SiT all can work well. SiT however probably brings the least to the team overall though. Other than just being a brute with tons of health, protection, and defense.
Don't get your hopes up with Shore. I have both he and GK at g12 now - and GK still seems to work better for a Palp lead team."Nikoms565;c-1462383" wrote:
"Sacull_Kinslayer;c-1462364" wrote:
I use GK currently. And unfortunately. I can't wait to run all DS. My plan is to use KRU once I got a few more stars on him. I have SiT but haven't used him yet. I will try him out soon. Shoretrooper seems to be very beneficial as well. Unfortunately I'm building my shore so he'll be a bit.
Now in no way am I saying they are better than GK. There is no DS tank that is good as GK but I think kru, shore, and SiT all can work well. SiT however probably brings the least to the team overall though. Other than just being a brute with tons of health, protection, and defense.
Don't get your hopes up with Shore. I have both he and GK at g12 now - and GK still seems to work better for a Palp lead team.
the difference doesn't matter though, you'll win with both on offence and lose with both on defence.- The problem with SiT is that once he has buff immunity he's not getting rid of it.
"phatphil3;c-1462389" wrote:
The problem with SiT is that once he has buff immunity he's not getting rid of it.
Ya. Thats my issue with him. You can say that about most tanks though. Thrawn will have to cleanse them. Except GK of course.
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