Forum Discussion
7 years ago
"BitterDevil;c-1640770" wrote:"Kyno;c-1640749" wrote:"BitterDevil;c-1640742" wrote:"Kyno;c-1640734" wrote:"BitterDevil;c-1640571" wrote:"Pyrefly;c-1640531" wrote:"BitterDevil;c-1640525" wrote:"Kyno;c-1640465" wrote:"Val_Galahadred;c-1640459" wrote:
OP’s question has been answered by multiple posters. Shouldn’t the thread be closed, Kyno ?
left it open in case he has more details that could prove this to be incorrect.
I got it. It's EA's rule for this game. It makes absolutely no sense, but, it's da rulz! I can understand this when there's a difference in TM but at some point, both characters/ships reach full TM at the same time...that's an exception. But in this case, it's just like chess, soccer, backgammon etc. The only "coin toss" happens in the begining and that's it. You don't see the players coin tossing throughout the game, it's one and done! By doing this, you're trading strategy for RNG, a thing EA seems to love.
That's not at all true. The reason that most sporting events have only a single coin toss is because the fairness lies in each side getting a chance to have the advantage; the coin toss is only to see who gets the advantage first, not who gets to have advantage throughout the entire game. In point of fact, overtime often calls for a second coin toss (or jump ball).
It would be one thing if you wanted to argue that after the first coin toss, both sides should alternate who wins a TM tie, but to argue that whomever wins first should win throughout is not arguing for skill vs. RNG.
Yes, you are right...coin toss is used in every turn based game...like chess, backgammon, poker, rummy etc. Oh, wait...they don't. They either use one single coin toss for the entire game, thus giving the advantage to the winning player. OR they alternate, to even out the odds. However, they do not use coin toss every single time. Because by doing that, they eliminate the possibility to have a coherent strategy.
I wouldn't mind having alternating turns in cases of TM ties. IT WOULD ALLOW ME TO FORM A STRATEGY! But, that was the main cause of your 3 ship downgrade, there was too much strategy in the 5 ship start-up. You couldn't have the players using their heads... That would mean less reliance on MONEY to win. If we'd have the ability to strategize, the "biggest army" would be less of a factor, which is bad for your pockets.
I have no problems with people making money, but i have a problem with people lying that it's not about making money but making the game better :))
Any fixed system would actually take away from the startegy, since you cant increase speed past X in ships. You would know that right after that initial coin toss if you were going to win or lose with a fair amount of certainty. That's not strategy.
WHAT? That is pure nonsense! Please read again what you just said, I am giving you another chance to rewrite that statement and not make a fool out of yourself!
A fixed system that has all following interactions predetermined by the primary instance, in a case where the first instance is governed by a single coin toss, doesnt allow for any strategy in this game. You lose(or win) that coin toss and you will know the outcome with almost certainty due to fixed speeds and knowing that the other side will always go first (or not) after that point.
Have consecutive coin tosses is what gives you a chance to come back even from a really bad start. It allows you to read the situation and add your own strategy at that point.
1. when there is a difference of even 1 in TM, that player will ALWAYS go first. Do you think that it somehow makes the outcome known? So, there is no actual difference between 1 coin toss and a speed differential.
2. nobody said anything about ALL following interactions, just the capital ship. What post are you reading?
3. you cannot read the situation if the situation is random... simply because you can't form a coherent strategy. You can not adapt to the situation no matter how much you try to say you can. The coin toss has 50/50 odds, which makes the outcome of the toss UNPREDICTABLE.
4. this is not a game between capital ships, thus, you can't rely just on their turns. Their turns can help you plan which abbilities to use and when, by knowing if you're first, second or when a TM manipulator enters the field.
5. chess is a game that has all following interactions predetermined by the primary instance. But you never played this game, otherwise you would know that it actually HELPS to form a strategy, and at the same time, it doesn't muck up the game.
and for the guys who took my quote thinking i was wrong, please read some books, watch movies, go out into the world. Cause the fact that you don't know what forming a strategy means, means you lived in a cave...with internet but still a cave. To put it simply: YOU CAN'T COME UP WITH A STRATEGY WHEN YOUR OWN ASSETS ARE UNQUANTIFIABLE OR UNPREDICTABLE!
1) we are talking about the coin toss situation, this only occurs when they are equal speed. Ships is basically locked in due to nothing like mods, which means we end up in a tie more often and no real way to get out of it. I was only talking about a coin toss situation, which means they are maxed and tied in speed.
2)i meant all following actions of the capital ships. But by extents if you are going to add a mechanic to have a single coin flip decide a tie, that would apply to all to all ties, just like the coin flip applies to all tie situations. But yes it wouldn't have to ally all the time.
3) yes you can read the situation. The difference is if fixed - you already know the outcome because the other side will get the advantage or not.
When its flexible, yes you cant know the future, but you also dont have any predetermined actions, which leaves thing open to be swung in your direction. This includes TM manipulation, like when you win the coin toss not using an AOE, to avoid a TFP with foresight, knowing that the enemy will not make that choice. But also knowing if you lose the first one you can get around losing that foresight and not gaining any TM.
4)yes, but adding a level of unpredictability in a system using a predictable AI, leaves things open. Not having a known win or loss based on a single coin toss is a good thing. The AI is easy to counter, but can win if they get the "full advantage".
Correct it's not just about the capital ships, but they play a major factor in the win/loss of a fleet. A mirror match of fleets can be won by having the better choice of capital ship.
5) I said in this game. This is not chess. You have no where near the ability to play strategically in this game like you do when playing chess. If you played the game you would know this.
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