Forum Discussion

OBXUFO's avatar
6 years ago

Change my mind

I say the arena is still totally fixed. For five battles I’ve intentionally matched my opponent character for character with higher level and geared characters. For example my last battle was an 82,000 point team versus a matching 70,000 point team. Dooku , palp, maul, Sidious, trooper. Letting the game do all of fighting for me I was solidly beat with zero kills. As I said five seperate tries with five separate matching teams over the last week and pretty much the same thing happens. I say when it’s apples to apples it’s rigged, change my mind.
  • I should add, OP you are correct in assuming that five tries is next to nothing for evidence here. These people might start paying attention if you had somewhere near 50 tries.
  • "Nihion;c-1872063" wrote:
    I should add, OP you are correct in assuming that five tries is next to nothing for evidence here. These people might start paying attention if you had somewhere near 50 tries.


    n values have no value. What herasy you speek?
  • 1. AI offense is not equal AI defense
    2. speed and mods
    3. Not my experience so far (my gp 3,6) 3 years of playing...
  • "Frodobongins;c-1864988" wrote:
    ? How is this the **** post? He's not saying I always run on auto and why do I lose? He's testing an exact match squad that is more powerful, and running it on auto to take out the variable of individual skill and strategy. His point being that technically, the mirror match with the ai supposedly on par both ways should result in more wins than losses for his squad statistically due to the significant power boost his holds.. Everyone knows there is rng obviously, so if he had said I should have won every time, then give him crap. But he's saying he is 0-5 when statistically, he should be able to win more than half the time. People who answer by trolling aren't being helpful. Just save your negativity and kindly direct in inwards. Having said all this, to OP, although I often feel that way as well, quite simply, you cannot come to any conclusions with such a small sample size. I know.... I wouldn't want to hear it either. But the truth is that you would need a SIGNIFICANT number of runs to actually be able to point to that as a conclusion. I mean from an actual "proof" with data standpoint to say it factually. I am not refuting your point at all, but let me play devils advocate if you really want to be convinced. Rng... Enough said. But even if you match the squads exactly, you would have to basically have the exact same gear mods, or stronger by a decent margin, as they are literally make or break. Yes your score is higher, but honestly, I think gp is just a brutal formula that really doesn't line up anything in terms of strength. I've had way underpowered squads absolutely destroy much stronger ones, and vice versa. Mostly based on synergy or the fact they have a buff or mechanism that messes with the others. Lets say that you are certain that everyone of your mods is superior..... Well you could have higher stats, but the other squad could have a specific stat boost that is ideal, or triggers some kind of ability, synergy etc.... That would render that higher stat a non issue in terms of outcome. Etc etc.


    Asking for trolls to stop trolling on the internet is like asking Donald Trump for his tax returns.
  • If I can add a tangible reason for the difference (other than the obvious one - who has the better mods???) then remember to consider that there are two ways in which auto battle can be used on offense. With and without targeting.
    By default on offense, when you click auto the AI will use targeting and all attacks will be directed at 1 character. This targeting will priorities 1st the character that was selected when auto battle is clicked (which is the leader when you enter battle and don't select someone else) then once the targeted character is defeated targeting will proceed to leader -> front row left -> front row right -> back row right -> back row left. This progression is disrupted by taunting tanks but will resume once the tank is defeated, targeting will not switch from the tank until it is defeated however whether it is taunting or not.
    If you click the targeted character, while on auto, targeting will be disabled and the offense AI will use the same heuristics as the defense AI to select targets. Non-targeted AI initially chooses target randomly (apart from characters with specific targeting such as the Revan brothers). Once with each subsequent attack there is a probability (unknown to me but ~20 to 30% in my experience) that the target will randomly change to another random enemy.
    When using auto it's normally advisable to use targeted auto battle but be careful to select yourself the best character to target. If you don't choose wisely which character to target then the defense AI with it's untargeted attacking could very easily have the advantage. If you deselect the target while using auto you will have a more fair comparison (but always the slight advantage as you have to choose who your first target is when you turn on auto battle).
    In addition, abilities that target characters on your own team will use heuristics such as "lowest combined health and protection" or other metrics to determine which character to target. If you are modded or geared differently to the opposition team these abilities will be used differently. It is in your control how you use this to your advantage / disadvantage.
    Finally, can I suggest you and your opponent switch to palp lead? It's much better than Dooku's when running sith ;)

    Best of luck!