Forum Discussion
9 years ago
Did some math on Cody lead today. The +250% defense bonus is actually substantial and more than doubles his armor.
If we say Cody has 25.5% armor (275 defense), his lead (+250% defense) will increase that to 54.6% armor. This increases his effective hp by 86%. That means a maxed, unmodded Cody with 19k Hp+Prot will have his hp pool increased by 16k to 35k effectively, which is comparable to a maxed Rex with 27k hp+prot and 25% armor.
The most important thing however about this change is that mods will increase Cody's survivability far more than any other clone. If you can get a couple +1500 protection secondary stats on mods, those will translate to about +3300 effective protection for Cody (provided that no one is dead). Combine those with a couple +23.5% protection mods and you're looking at a 50 or 60k EHP Cody.
The only Cody owner in my arena has speed & crit mods on his while running Rex lead, and based on these calculations, I fully believe that that is the wrong way to go. I hope this is helpful to you all.
If we say Cody has 25.5% armor (275 defense), his lead (+250% defense) will increase that to 54.6% armor. This increases his effective hp by 86%. That means a maxed, unmodded Cody with 19k Hp+Prot will have his hp pool increased by 16k to 35k effectively, which is comparable to a maxed Rex with 27k hp+prot and 25% armor.
The most important thing however about this change is that mods will increase Cody's survivability far more than any other clone. If you can get a couple +1500 protection secondary stats on mods, those will translate to about +3300 effective protection for Cody (provided that no one is dead). Combine those with a couple +23.5% protection mods and you're looking at a 50 or 60k EHP Cody.
The only Cody owner in my arena has speed & crit mods on his while running Rex lead, and based on these calculations, I fully believe that that is the wrong way to go. I hope this is helpful to you all.