Forum Discussion
9 years ago
@CG_Conduit23
Thank you SO much for the speed in getting this light update done, especially with all you had on your plate. Also, thank you for the communication. I feel so much better about this game than a couple weeks ago (even if Emperor's Demise event is too easy *winky face*).
The following feedback is based upon four or five arena "batches" (so 20-25 pvp battles) and a few galactic wars. I run a full clone squad and spent a fortune optimizing their mods.
Having the defense buff require him to lead is a non-starter. Withouth Rex's hp boost and tm on crit, the clones are squishy and slow. I tried running him in the lead for a couple batches of arena battles before going back to Rex. I like that he is doing 212th more now, but think that it would be nice for a Clone COMMANDER not to dissolve like cotton candy in a thunderstorm :)
Also, Echo just isn't Echo anymore. Fives is wondering where his pal went. Fives double-taps, Echo sometimes helps but just once. Fives counters, Echo twiddles his thumbs. Fives calls another toon to assist, Echo yawns. Something is wrong with my boy Echo. Somebody get him some help!
I think that we are *ALMOST* there on balance.
Cody's leader just needs to be turned into a passive unique (including the extra crit chance for clones, to be lost upon his death)
and Echo's assists on double taps, counters, and Fives' special need to be restored
It's fun to dream up a palpatinesque kit for Cody, but I honestly think the above should do it.
Yes, if you then crit-chc mod all the other clones, he might end up using 212th 3/4 of the time. BUT doing so does require sacrificing other stats you could have pursued instead of that crit chance, and Cody is a commander after all, even if Rex is out in front leading :)
Thanks for reading!
If you are looking for folks to beta test tuning for future toons, I'd be delighted to do so (as would probably a few hundred thousand other folks).
Thank you SO much for the speed in getting this light update done, especially with all you had on your plate. Also, thank you for the communication. I feel so much better about this game than a couple weeks ago (even if Emperor's Demise event is too easy *winky face*).
The following feedback is based upon four or five arena "batches" (so 20-25 pvp battles) and a few galactic wars. I run a full clone squad and spent a fortune optimizing their mods.
Having the defense buff require him to lead is a non-starter. Withouth Rex's hp boost and tm on crit, the clones are squishy and slow. I tried running him in the lead for a couple batches of arena battles before going back to Rex. I like that he is doing 212th more now, but think that it would be nice for a Clone COMMANDER not to dissolve like cotton candy in a thunderstorm :)
Also, Echo just isn't Echo anymore. Fives is wondering where his pal went. Fives double-taps, Echo sometimes helps but just once. Fives counters, Echo twiddles his thumbs. Fives calls another toon to assist, Echo yawns. Something is wrong with my boy Echo. Somebody get him some help!
I think that we are *ALMOST* there on balance.
Cody's leader just needs to be turned into a passive unique (including the extra crit chance for clones, to be lost upon his death)
and Echo's assists on double taps, counters, and Fives' special need to be restored
It's fun to dream up a palpatinesque kit for Cody, but I honestly think the above should do it.
Yes, if you then crit-chc mod all the other clones, he might end up using 212th 3/4 of the time. BUT doing so does require sacrificing other stats you could have pursued instead of that crit chance, and Cody is a commander after all, even if Rex is out in front leading :)
Thanks for reading!
If you are looking for folks to beta test tuning for future toons, I'd be delighted to do so (as would probably a few hundred thousand other folks).