Forum Discussion
9 years ago
"Josh_K;625168" wrote:
I've been doing some testing on the revised cody. So he is much more survivable thanks to the revision to his lead. However, there are still gaping issues with the team overall.
Damage output of the team is non competitive, especially considering the recent armor changes. 212st attack doesn't even clear protection from qgj. I feel the damage penalty needs to be scaled back.
Team survivability is a very big issue. Cody must be lead to live past turn 1. He relies on a clone heavy squad 4 clones + 1 at least (212st becomes extremely weak in any other set up). If you have 5 clones, picking them off 1 by 1 is way too easy. If you put a tank in 5th, you live a tiny bit longer but the team has no damage output.
Lots of suggestions rolling codys defense buff into a unique. This way he is viable in JKA led teams and rex led teams. Partially solving the above 2 issues.
Echo needs a buff as well. His heal for 7% is a bit of a joke. Clones already dont have much hp to start with. Look at palpatines leader heals for sith. This is 20% hp on negative status applications without any cap per turn. Echos ability should grant something similar. Remember we are only talking about basic attacks here.
Finally, rexs tm gain should be prioritised by ai. This is one of the few advantages clones have to move quickly.
+1 lord Josh_K