Forum Discussion
7 years ago
Something to look at for the devs (I have no idea if they read this) :
The changes to "Crackling doom" affect how Stagger will function.
This is a critical change to Palpatine + Krennic and it just struck me that it will deteriorate their combined effectiveness.
The way it is now you can Stagger the opposing team with Krennic and use Palpatine to remove turn meter on the enemy without triggering counter attacks or/and work through Stealth and Foresight. This is because "Crackling doom" count as being attacked.
This is a very important way to make Krennic/Palpatine effective playing together.
Now the issue is that Crackling Doom will trigger at the start of an enemy turn and that is proving problematic because it means at least 1 of the Stagger will let the opponent fight THEN will trigger on the ALREADY 0% turn meter thus waste one of the Stagger.
It is already hard enough to put Stagger on enemies due to the tons of Foresight/Tenacity Up/Counter attack in the current meta, now we are going to systematically lose one Stagger due to Crackling Doom that will trigger it at the wrong moment on top of letting the opponent play.
Example :
Enemy CLS is at 90%TM and is next to play. He has the Stagger debuff on him.
Palpatine is starting its turn and use "Let the hate flow" to buff his team.
1) With the current mechanics when Palpatine end his turn CLS turn meter is pushed back to 0% due to Crackling Doom triggering. CLS do NOT get to play this turn.
BUT
2) With the planned changes CLS would be able to play THEN trigger Stagger and waste the debuff because his TM is already at 0.
Honestly a simple fix would be that Crackling Doom triggers BEFORE each enemy turn which will then remove TM correctly.
The changes to "Crackling doom" affect how Stagger will function.
This is a critical change to Palpatine + Krennic and it just struck me that it will deteriorate their combined effectiveness.
The way it is now you can Stagger the opposing team with Krennic and use Palpatine to remove turn meter on the enemy without triggering counter attacks or/and work through Stealth and Foresight. This is because "Crackling doom" count as being attacked.
This is a very important way to make Krennic/Palpatine effective playing together.
Now the issue is that Crackling Doom will trigger at the start of an enemy turn and that is proving problematic because it means at least 1 of the Stagger will let the opponent fight THEN will trigger on the ALREADY 0% turn meter thus waste one of the Stagger.
It is already hard enough to put Stagger on enemies due to the tons of Foresight/Tenacity Up/Counter attack in the current meta, now we are going to systematically lose one Stagger due to Crackling Doom that will trigger it at the wrong moment on top of letting the opponent play.
Example :
Enemy CLS is at 90%TM and is next to play. He has the Stagger debuff on him.
Palpatine is starting its turn and use "Let the hate flow" to buff his team.
1) With the current mechanics when Palpatine end his turn CLS turn meter is pushed back to 0% due to Crackling Doom triggering. CLS do NOT get to play this turn.
BUT
2) With the planned changes CLS would be able to play THEN trigger Stagger and waste the debuff because his TM is already at 0.
Honestly a simple fix would be that Crackling Doom triggers BEFORE each enemy turn which will then remove TM correctly.