Forum Discussion
7 years ago
Here is my sad story.
Decided to try reworked "counter-rebel" abilities in TW against CLS team.
I presumed that as my empire guys were faster I should be able to shut down rebels. Initial stun from Han seemed not to be a big deal.
That was a huge mistake as I forgot that Crackling Doom was *reworked*.
What happened:
1) Han shot first;
2) Han got damage from Crackling Doom;
3) CLS got 10% tm from his unique;
4) CLS made his move;
5) all rebels got 10% tm from IBAT;
6) my empire was shut down and destroyed.
Before rework that would have been whole different story. *sigh*
Actually in this case "rework" appears to be beneficial to rebels while it was intended to counter them.
So why shouldn't we call it a nerf?
Decided to try reworked "counter-rebel" abilities in TW against CLS team.
I presumed that as my empire guys were faster I should be able to shut down rebels. Initial stun from Han seemed not to be a big deal.
That was a huge mistake as I forgot that Crackling Doom was *reworked*.
What happened:
1) Han shot first;
2) Han got damage from Crackling Doom;
3) CLS got 10% tm from his unique;
4) CLS made his move;
5) all rebels got 10% tm from IBAT;
6) my empire was shut down and destroyed.
Before rework that would have been whole different story. *sigh*
Actually in this case "rework" appears to be beneficial to rebels while it was intended to counter them.
So why shouldn't we call it a nerf?