Forum Discussion
7 years ago
"Bulldog1205;c-1451446" wrote:"Ghostdogg;c-1451406" wrote:"Rhadamanth30;c-1449708" wrote:"Nikoms565;c-1449687" wrote:
...or with Thrawn.
Forgot it. It stay limited IMO. I'm not crying, i just search just what i don't see through that.
He is just more effective only against Jedi/rebels.
Which right now most top 10 arena teams are rebels.
They are? Rebels are gone from my shard, outside of R2.
"Uncle_Hersh;c-1454619" wrote:
Here is my sad story.
Decided to try reworked "counter-rebel" abilities in TW against CLS team.
I presumed that as my empire guys were faster I should be able to shut down rebels. Initial stun from Han seemed not to be a big deal.
That was a huge mistake as I forgot that Crackling Doom was *reworked*.
What happened:
1) Han shot first;
2) Han got damage from Crackling Doom;
3) CLS got 10% tm from his unique;
4) CLS made his move;
5) all rebels got 10% tm from IBAT;
6) my empire was shut down and destroyed.
Before rework that would have been whole different story. *sigh*
Actually in this case "rework" appears to be beneficial to rebels while it was intended to counter them.
So why shouldn't we call it a nerf?
Oddly enough, I struggle the most against the remaining Titans teams. Vader needs to be fast enough to go 2nd after Han shoots. Once he does, he uses force crush and gains 100% TM. Culling blade then dispells debuffs giving the rest of the team TM. I use DT to help control rebels and it works well.
That said, my EP, Vader, Thrawn, GK, DT teams crushes NS and JTR teams.