Forum Discussion

CG_Kozispoon's avatar
9 years ago

Character Strategy- Shoretrooper

Shoretrooper
Empire Tank who enters battle with Taunt, heals allies, and grants them Critical Hit Immunity.

Unlocks at Two stars (50 shards)
Available from: ???
Abilities
BASIC Attack – Target Weapons:


  • Deal Physical damage to target enemy with a 40-70% (Based on Ability Level) chance to inflict Critical Chance Down for 2-3 turns (Based on Ability Level).

SPECIAL Attack – Regroup


  • All other allies recover Health equal to 10-30% (Based on Ability Level) of Shoretrooper's Max Health and gain Critical Hit Immunity for 2 turns. Shoretrooper gains Taunt for 1 turn. Whenever Shoretrooper loses a non-Unique buff, reduce the cooldown of this ability by 1

Unique Ability – Stand Guard


  • At the start of each encounter, Shoretrooper gains Taunt for 1 turn. Whenever another Empire unit uses a Special ability that unit gains 5-15% (Based on Ability Level) Turn Meter Shoretrooper recovers 4-10% Max Health. (Based on Ability Level)

General Strategy

  • Shoretrooper is a unique tank in that he enters the battle with the taunt buff active. This taunt will protect your allies during the first turn. If the taunt is dispelled, Shoretrooper can re-apply it with his special. Keep in mind that the party-wide crit immunity will only be applied when Shoretrooper uses his special and will not apply with the taunt at the start of the encounter.
  • Each time Shoretrooper loses a non-unique buff, the cooldown of his special is reduced by 1 turn. At max level, the cooldown of the special is 3 turns. Keep this in mind as you plan the use of your abilities.

Hero Synergies

  • Shoretrooper will join Royal Guard as an Empire Tank, and thus will have base synergies with other Empire Units. Emperor Palpatine will give Shoretrooper’s Critical Chance Down Debuff a Potency boost as well as granting a Turn Meter boost when Shoretrooper applies his Debuff to an enemy target.
  • Shoretrooper’s Unique will grant Empire allies Turn Meter whenever they use a special ability. This can help to offset some of the lower speeds of the Empire units.

Where to Use
Shoretrooper is a great defensive boost to any team due to a group heal and critical hit immunity buffs. In PvP Arena he provides another option in tanking to further customize your squads. His defensive nature and turn meter effects can really help empire units whom may not have been given a chance due to lower speed.

Galactic War is all about the long-game. Shoretrooper brings a team heal and a critical hit immunity buff. You take less damage and you’re able to heal the damage that makes it through.
Finally, if you need to finish your team out for the Potency Mod Challenges Shoretrooper is your guy
  • Is Shoretrooper viable at 3*? I really want to change to my Empire team and don't know if i can use him on my arena team.
  • Yeah hes viable at 3 star for sure, just get him to max gear and good mods.
  • I have shore and Vader both at 6*
    Both are gear 9... which should I take to gear 10 first?

    Team is:
    Palp
    Vader
    Shore
    TFP
  • "DarthGozu;709316" wrote:
    "trillizo_y_uno;709250" wrote:
    @CG_Kozispoon

    Can you get some eyes on his cooldown? Its not being reduces when losing buffs.


    Yes and also investigate his Stand Guard because it does always heal and provide TM when using EP specials while shore trooper has taunt up.

    In my opinion this character is a broken reward from a broken tournament. It brings no alternative to the Wiggs Meta other than being part of the said Wiggs Meta. An empire squad is a no threat to a Lando + Wiggs + SThan setup with or without shore trooper. Not only he won't even have time to use his basic attack or his Regroup ability but in almost every situations the Empire squad is bound to lose on speed and tm removal from SThan and will receive 4 AoE in the face before even issuing a single action. It is quite frustrating to see the tm bars melted down by speedy StHan even on a team with Emperor Palpatine leader and its 32% potency removal from rebels.... something wrong in happening there as well.
    In terms of game play the current meta is absolute garbage that requires as much brain cells as it takes to push the auto combat button. It wins on burst damage, initiative, speed and turn meter so it is no surprise that shore trooper is not enough to bring balance between empire and rebels. If you can't beat them then join them is the best advice for now and to remain competitive rebel squad is the way to go. Squeeze in Sun Fac or Rex for the win. Counter squads might shine in attack against the meta but they do not cut it in defence against players that manage their single target and aoe properly.


    It is funny because instead of balancing Rebels and Empire (were Empire is at disadvantage) they gave the Rebel a "better(broken/OP) Shoretrooper" Baze Malbus the immortal
  • "DarthGozu;709316" wrote:
    "trillizo_y_uno;709250" wrote:
    @CG_Kozispoon

    Can you get some eyes on his cooldown? Its not being reduces when losing buffs.


    Yes and also investigate his Stand Guard because it does always heal and provide TM when using EP specials while shore trooper has taunt up.

    In my opinion this character is a broken reward from a broken tournament. It brings no alternative to the Wiggs Meta other than being part of the said Wiggs Meta. An empire squad is a no threat to a Lando + Wiggs + SThan setup with or without shore trooper. Not only he won't even have time to use his basic attack or his Regroup ability but in almost every situations the Empire squad is bound to lose on speed and tm removal from SThan and will receive 4 AoE in the face before even issuing a single action. It is quite frustrating to see the tm bars melted down by speedy StHan even on a team with Emperor Palpatine leader and its 32% potency removal from rebels.... something wrong in happening there as well.
    In terms of game play the current meta is absolute garbage that requires as much brain cells as it takes to push the auto combat button. It wins on burst damage, initiative, speed and turn meter so it is no surprise that shore trooper is not enough to bring balance between empire and rebels. If you can't beat them then join them is the best advice for now and to remain competitive rebel squad is the way to go. Squeeze in Sun Fac or Rex for the win. Counter squads might shine in attack against the meta but they do not cut it in defence against players that manage their single target and aoe properly.


    It is funny that instead of balancing Rebel vs Empire war (were Rebels have a HUGE advantage) they gave the Rebels "a better (broken/OP/Godly/UNBALANCED) Shoretrooper, Baze Malbus the immortal... (because... l dont know, rebels needs help they are weak cofcofsarcasm)