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9 years ago
"xReDeMpx;751704" wrote:"ddlooping2;751643" wrote:"Xioborg;751454" wrote:
Personally, I'm not adding crit chance, imagine when you face a Rex led team... Your going to be aoe'ing at a top speed, if you're not careful you've just accelerated a Rex led team way way ahead of the rest of your group. Guess you can't avoid accelerating Biggs, even without a crit so I hope that ability block lands :)"xReDeMpx;751566" wrote:
Crit damage is the way to go :) with a little crit chance.
If criting is bad then both crit chances and damage are to be avoided (the latter being dependent on actually criting). :/
Rex is quite the beast but my tfp has a crit chance of 30% so his aoe dosent crit very often so Rex isn't a issue.
I actually use
Palp,tfp, raid Han, shore, and Vader
Raid Han with this team does so much because it's missing a dispel so his stun in the start locks down that one toon to have issues with.
Then I use raid Hans crit chance up after tfp aoe for Vader and tfp one hits like no tomorrow
Swap Han for B2 for your dispel needs, he can also cover for TFP and is another target that the opponent has to focus on
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