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SakMoiKak's avatar
9 years ago

Clone Medic: Character Idea

Posting this for a guildmate. I'm sure he'd love to see some feedback!


Clone Medic- phase III

Lightside, clone, healer

Pistol blast: deal special damage to target enemy and inflict health down for 1 turn. A random clone ally gains max health up 1 turn. If all allies are buffed, call a random clone ally to assist

Battle Defibliators (cooldown 6): revive a random clone ally with 100% health and inflict shock on target enemy for the rest of the encounter. This shock buff cannot be dispelled and immediately reappears after expiry until Clone Medic is defeated

Team heal: Clone allies recover 35% health and gain 3 heal over time for 3 turns

A medics sacrifice: Clone Medic is instantly defeated, then, all clones allies recover all of their protection and 50% of their max health.

Rush to aid (zeta; non-zeta is +10 speed): Clone Medic gains +20 speed for each clone ally



1 Reply

  • It's current state is OP, but interesting. Shock should remain a Sith debuff, and permanent Shock would be super OP. Only permanent debuff at the moment is DoT, and that's are more annoying than threatening.

    3 Heal Over Time's is overdoing it a bit, especially for 3 whole turns. A medic's sacrifice is also really OP. Just pop it to restart the match for your side? Never going to be balanced, just drop that ability. Rush to aid would work if the Clone Medic had poor starting speed, something like 70 so it only reaches 170 without mods.

    Other than that a neat kit design.

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