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- Would be useful, good to know if someone’s dispel/TM gain ability could be used on the next turn
- scuba75Seasoned RookieAbsolutely. Never understood why they don't have it.
- As well as one for YOUR toons that are ability blocked. I hate when Lando misses 2 crits in GW and I can’t tell cause on his turn he has an ability block.
- Pay attention? Knowing characters and counting cooldowns is a huge part of the strategy.
Rex's cleanse, R2's soft taunt, DN's Annihilate, Thrawn's Fracture, ect are all key abilities that you should keep track of. - This issue has been brought to attention by others before.... and certainly deserves a spotlight again.
IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.
It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view - 8878f9fe8ee9f492Rising Novice
"Dwinkelm;c-1289460" wrote:
This issue has been brought to attention by others before.... and certainly deserves a spotlight again.
IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.
It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view
+1
A buff/debuff icon with a number in it could also be used to designate how many of that kind a character has, eg. DoT and HoT. - scuba75Seasoned Rookie
"IgneoMorte;c-1289465" wrote:
"Dwinkelm;c-1289460" wrote:
This issue has been brought to attention by others before.... and certainly deserves a spotlight again.
IMO, if they're going to visibly show turn meter, and allow us to check character mods and stars before battle, then the argument for "strategy" is null & void.
It could also seriously de-clutter the screen, which is currently a HUGE problem. Often times characters have so many buffs/debuffs over their heads that they overlap and you can't even read who has what. Abilities, their respective cool-downs, and all status effects could easily be displayed in one easy-to-read graphic at the top of the screen when a character is selected for view
+1
A buff/debuff icon with a number in it could also be used to designate how many of that kind a character has, eg. DoT and HoT.
I believe the stacked buff/debuffs are coming - learn your opponents.
such laziness, telling devs give us that give us this.
l2p. - That would be nice it would get rid of a lot of guessing and anxiety
- LukeDukem8New SpectatorI think the guessing an anxiety should be part of the game, it's a part of the strategy. In any battle, why would you ever get to know what the enemy is about to do. If you really wanted to know, then they should make it an ability. (yoda would make total sense)
IMO, The offensive/speed aspect is a huge part of combat as is, why make it even stronger?
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