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8 years ago
Team A: zader, palp, tie, tarkin, Royal guard
Team B: krennic, deathtrooper, shoretrooper, Magmatrooper, snowtrooper
The A team focuses on Vader with all 5 characters being able to inflict at least two debuffs, Vader has abilty block, speed down, his leader giving offense and turn meter removal to otherwise slow empire characters, and of course endless DoTs and an attack using this to one shot any non tank. palp can give offense up, shock annoyances like base and do an AoE stun. Tie pilot provides tenacity down, which allows for more debuffs, buff immunity, and with all characters being Debuff by Vader he gains 50% turn meter whenever he goes. Tarkin to provide offense down keeping him alive since he's the 2nd frailest (tie has plenty of foresight so he's fine), speed down to rebels on top of the Vader turn removal, an AoE that can removal even more meter, and a basic that can without mods or crits can get up to 8,300. Finally Royal gaurd to provide defence and health up, slow down and stuns to enemies, and an auto taunt should someone (tarkin) drop below 50%
Team B is kind of a mix of all character types, krennic gives debuffs, tenacity down, a large Crit chance and potency boost and a small protection heal and abilty block on a Crit, deathtrooper grants krennic permanent Crit immunity and the both of them a pseudo healer, along with AoE dispel, deathmark to help for the otherwise low team damage, and daze to stop people like Biggs, fives, and baze in their tracks. Shoretrooper is there for an auto taunt, Crit immunity (excluding krennic of course), and a heal, as well as Crit chance down to help lower enemy damage. Magmatrooper for an AoE turn meter removal and some minor damage (needs some seroius offense mods). Finally snowtrooper can provide further abilty block on his basic, potential offense up he gets a kill on his AoE (surprisingly high damage for an AoE) and most importantly 15% turn meter for his allies whenever a unit is defeated
Team B: krennic, deathtrooper, shoretrooper, Magmatrooper, snowtrooper
The A team focuses on Vader with all 5 characters being able to inflict at least two debuffs, Vader has abilty block, speed down, his leader giving offense and turn meter removal to otherwise slow empire characters, and of course endless DoTs and an attack using this to one shot any non tank. palp can give offense up, shock annoyances like base and do an AoE stun. Tie pilot provides tenacity down, which allows for more debuffs, buff immunity, and with all characters being Debuff by Vader he gains 50% turn meter whenever he goes. Tarkin to provide offense down keeping him alive since he's the 2nd frailest (tie has plenty of foresight so he's fine), speed down to rebels on top of the Vader turn removal, an AoE that can removal even more meter, and a basic that can without mods or crits can get up to 8,300. Finally Royal gaurd to provide defence and health up, slow down and stuns to enemies, and an auto taunt should someone (tarkin) drop below 50%
Team B is kind of a mix of all character types, krennic gives debuffs, tenacity down, a large Crit chance and potency boost and a small protection heal and abilty block on a Crit, deathtrooper grants krennic permanent Crit immunity and the both of them a pseudo healer, along with AoE dispel, deathmark to help for the otherwise low team damage, and daze to stop people like Biggs, fives, and baze in their tracks. Shoretrooper is there for an auto taunt, Crit immunity (excluding krennic of course), and a heal, as well as Crit chance down to help lower enemy damage. Magmatrooper for an AoE turn meter removal and some minor damage (needs some seroius offense mods). Finally snowtrooper can provide further abilty block on his basic, potential offense up he gets a kill on his AoE (surprisingly high damage for an AoE) and most importantly 15% turn meter for his allies whenever a unit is defeated
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