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- It takes 4 crit damage for the benefit to kick in, like offense and Speed.
Crit chance, defense, tenacity and Health only require 2 similar mods which is why you can see up to 3 boosts on screen. So choose a 4 mod set and a 2 mod set to gain max set bonus. - Because critical damage mod sets are units of 4 mods.
(Along with speed and offense, whereas critical chance, tenacity, potency, health, and defense are 2 mod sets)
You can only get one set bonus from CD, offense, or speed mods due to the 6 mod limit per character.
You could add a second set bonus by adding any of the 2 mod sets (or even 3 bonuses by using 3 of the 2 mod sets). "TheJEFFtm;c-1637484" wrote:
Because critical damage mod sets are units of 4 mods.
(Along with speed and offense, whereas critical chance, tenacity, potency, health, and defense are 2 mod sets)
You can only get one set bonus from CD, offense, or speed mods due to the 6 mod limit per character.
You could add a second set bonus by adding any of the 2 mod sets (or even 3 bonuses by using 3 of the 2 mod sets).
As much as I'd love to get +90% crit damage from set bonuses, this is the answer to your question.- Ok Thanks a lot :)
Which set do u advice? - Crit damage x4 critical chance x2
"Witherox22;c-1637582" wrote:
Ok Thanks a lot :)
Which set do u advice?
It very much depends on which character you're talking about; for Han most people recommend a crit damage set and a crit chance set.- If you don't have any good sets of 2 to round it out, then just put any 2 random mods on that have some speed/offense secondaries.
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