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- Critical dmg+crit chance and protection, health.
Speed is secondary on that comp, you want them to hit and hit very hard. - I run that exact team, except general veers in place of Nihilus. I have critical damage & critical chance mods on DK to enhance his leader and unique abilities; with speed and protection\health secondaries. DK is pretty squishy on defense so you have to protect him
- Thanks. Do you run the same set for death trooper (cc/cd)?
- For DT, I choose to put a whole bunch of Potency mods, with CD triangle, Offense cross and prot circle. He really needs to put this Daze and stun rebels on double tap. Moreover Krennic gives a lot of CD to both of them.
For Krennic I would say protection, potency and speed (I don't use him very often). - Thanks. I'm not sure whether krennic (zeta) lead will be good or not, but the increased potency and crits sound good in theory. Not to mention protection regeneration. ZThrawn seems a way more popular, but i honestly hate that manouver ability it grants. It almost seems like a handicap. Whenever i fight him, my zihilus puts health down on them and they waste turns cleansing it.
- Oh dear.... That's discouraging. I already zetaed his lead. Oh well. Even if i just run krennic and dt as part of another team hopefully they'll be useful. Too bad about the zeta though!
- Lucky i read this i ZZ thrawn
- Krennic has one of the most powerful basic and his kit is great. I think his lead with Tarkin can be good since he gives +25% potency to the team and Tarkin makes potency more defense and damages. Throw in DT, Thrawn and ShT and it can be good.
- Well, when i get the team up and running I'll report back. Since I've already spent the zeta I'm definitely at least going to try it
- Krennic lead didn't work too well for me. Pity. Fun in gw though. Gone back to rex, thrawn, nihilus, gk, r2
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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