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Loweball's avatar
8 years ago

Death trooper and krennic mods

Considering playing around with this combo for arena. Possibly Dk(L), Dt, shore, nihilus, Thrawn. Thoughts on best mods for krennic and death trooper? Thanks.
  • Critical dmg+crit chance and protection, health.
    Speed is secondary on that comp, you want them to hit and hit very hard.
  • I run that exact team, except general veers in place of Nihilus. I have critical damage & critical chance mods on DK to enhance his leader and unique abilities; with speed and protection\health secondaries. DK is pretty squishy on defense so you have to protect him
  • For DT, I choose to put a whole bunch of Potency mods, with CD triangle, Offense cross and prot circle. He really needs to put this Daze and stun rebels on double tap. Moreover Krennic gives a lot of CD to both of them.
    For Krennic I would say protection, potency and speed (I don't use him very often).
  • Thanks. I'm not sure whether krennic (zeta) lead will be good or not, but the increased potency and crits sound good in theory. Not to mention protection regeneration. ZThrawn seems a way more popular, but i honestly hate that manouver ability it grants. It almost seems like a handicap. Whenever i fight him, my zihilus puts health down on them and they waste turns cleansing it.
  • Oh dear.... That's discouraging. I already zetaed his lead. Oh well. Even if i just run krennic and dt as part of another team hopefully they'll be useful. Too bad about the zeta though!
  • Krennic has one of the most powerful basic and his kit is great. I think his lead with Tarkin can be good since he gives +25% potency to the team and Tarkin makes potency more defense and damages. Throw in DT, Thrawn and ShT and it can be good.
  • Well, when i get the team up and running I'll report back. Since I've already spent the zeta I'm definitely at least going to try it
  • Krennic lead didn't work too well for me. Pity. Fun in gw though. Gone back to rex, thrawn, nihilus, gk, r2