Forum Discussion
"Ender22;c-1582154" wrote:
"Roopehun;c-1582150" wrote:
"Ender22;c-1582117" wrote:
"Roopehun;c-1581991" wrote:
"Ender22;c-1581843" wrote:
"Roopehun;c-1581721" wrote:
"wikking;c-1581546" wrote:
@roopehun: but are they really maxed with their omegas? They only shine whith these omegas. It makes a huge difference.
Ive just checked for you.
He has maxed pilots and ship stars, but he only has omega on GSoldier.
Personally, I dont see Spy's omega a game changer, as while you can access Soldier, you would never attack Spy anyway. Sun Facs omega is a handy extra defense, but honestly, even 30-50% plus health still wouldnt make him as strong of a tank as Biggs, so again, thats not whats hindering this team, in my oppinion.
I had thought of Spy’s (and still think of) omega as The most important Omega. Without talking down the others (they are great), it’s Spy that gets you the kills.
I can’t speak a whole lot for defense (I can’t see the battles), but I hold top 10 until payout, and my shardmates have said they are both very tanky (Ackbar) and high dmg.
Spy’s omega gets you this:
Not to make you feel bad, but top10 isnt particularly impressive. It actually means that there are 9 better squads, i suppose all running the meta. I personally finished 4th today with thr meta, with zero omegas.
And thats with your spy omegaed...
I think you misunderstand me, I place 1st everyday. But I don’t get knocked past 10 throughout the night/day. There is not a person in this game who stays 1st 24/7
Edit: For further clarification (if it’s necessary), I don’t battle throughout the day to hold top 10, I’m just there. 6 hour until my payout and I’ve held 2nd.
Youre right, I did misunderstand you. Thank you for sharing your success, Im happy for you and it actually sheds light to the geos.
Thanks, just want to see more people try it out, maxed, see if they share the same success. But I really am interested to see if a Republic fleet can work. I took what I saw as the safe route (bugs), but I’d much better like to get Mace up and running
FYI, Recent post here of guy getting #1 with Mace. Within last few days.- I swapped to geos last night finally. They are alot less rng dependent on offense. We'll see how well i hold on d. One thing i noticed is ackbars prot up only lasts for 1 turn instead of two described in the ability. Of course it won't let me submit a bug report on my phone. Sigh.
"Roopehun;c-1583148" wrote:
"DuneFlint;c-1583084" wrote:
I swapped to geos last night finally. They are alot less rng dependent on offense. We'll see how well i hold on d. One thing i noticed is ackbars prot up only lasts for 1 turn instead of two described in the ability. Of course it won't let me submit a bug report on my phone. Sigh.
If you would report back on how it holds on defense, I think we'd all appreciate.
I wish you good luck.
Looks like it held no better, no worse then normal. 7th with 2 hours till payout. I usually drop in the 6-13th range on d. I don't know, my geos are g11 and not 12 like my old team and my ackbar only has the bugged prot up maxed, so maybe if they fix the bug and i geared up more it would hold better...i also still need to figure out what to have on reinforcements with the new team."DuneFlint;c-1583319" wrote:
"Roopehun;c-1583148" wrote:
"DuneFlint;c-1583084" wrote:
I swapped to geos last night finally. They are alot less rng dependent on offense. We'll see how well i hold on d. One thing i noticed is ackbars prot up only lasts for 1 turn instead of two described in the ability. Of course it won't let me submit a bug report on my phone. Sigh.
If you would report back on how it holds on defense, I think we'd all appreciate.
I wish you good luck.
Looks like it held no better, no worse then normal. 7th with 2 hours till payout. I usually drop in the 6-13th range on d. I don't know, my geos are g11 and not 12 like my old team and my ackbar only has the bugged prot up maxed, so maybe if they fix the bug and i geared up more it would hold better...i also still need to figure out what to have on reinforcements with the new team.
What I really like about the geos: they really benefit from the omegas which make them so much better compared to the meta teams where the omegas are mostly just nice to have.
Reinforcement king: Biggs. Have him maxed, he comes in with bonus protection, a guaranteed TL, Taunt and uses his assist attack which is nice with geos under akbar ;)- I thought abut Phantom, too. But pilots are only G10 right now. The other option would be Vader. 3 dots and offense down on all enemys is a killer!
However, I went all-in now and don't regret it at all! Most fleet battles over within 45 seconds ;) - I too was thinking about Phantom, but I believe the cooldown reduction is only for 1 turn? And there is no guarantee the AI will use it correctly. I believe Biggs is the better choice.
Slave I is ok, he will get dispelled though so he won’t get any use, and he doesn’t come in with a big attack. I took him off my team because the AI was pretty much guaranteed to start with him, and it didn’t do me any good.
Biggs, however, he’ll come in and wipe the floor with somebody. And, dispel him, sure, but there is a chance he’ll get the taunt right back. "Ender22;c-1585276" wrote:
"TVF;c-1585223" wrote:
"Ender22;c-1585212" wrote:
I too was thinking about Phantom, but I believe the cooldown reduction is only for 1 turn?
It reduces your cap ship reinforcement by one, which means you can reinforce again on your next cap ship turn.
But then not the turn after right?
Correct, but it would be a really fast way to get to 5 ships. Toss in how much faster then thrawn ackbar is and you have a pretty big advantage. I haven't decieded if i want it yet. I lean towards yes though.
By not relying on biggs i can split my fleet into 2 meta offenses. Geos AND biggs tfp, vader. Maybe not an arena need, but handy in TW."Ender22;c-1585212" wrote:
I too was thinking about Phantom, but I believe the cooldown reduction is only for 1 turn? And there is no guarantee the AI will use it correctly. I believe Biggs is the better choice.
I got the last mats and pulled the trigger on phantom 2 just now. Placed phantom 2 in first slot, slave 1 in 2nd. Ai called phantom 2 for me. Next turn slave 1 came in."wikking;d-173321" wrote:
Before I go All-in, I want to be sure that I won't regret ;)
Me too - thanks for starting this thread. I literally just unlocked Geo Spy ship so now have all three.
And I'm thinking - do I or don't I? (I must confess I'm pointing slightly to the "don't" idea right now lol...)"Ender22;c-1580627" wrote:
I run a complete Geo/Ackbar setup. I don’t usually fall out of top 10 and my offensive battles are insanely easy. Is Ackbar setup the best? Idk. I hear they are extremely tanky. For better or worse, since that means they have time to get to their Ult. They’re extremely burst dmg on offense, so I imagine they are at least fairly burst dmg on defense, add in tanky.. sounds great.
Haven’t had a chance to test other capitals. Tarkin or Thrawn would be my other choices. Thrawn over Tarkin personally, but experience outstrips theory and feelings. One day I’ll try them out, when I get the prestige
Thanks for your input! Few questions remaining ;)
1. Are you lvl 85 on an older shard or still developing?
2. Do you have Omegas on the ships (I guess Spy unique and Sun Fac unique are really essential)
3. What do you use as reinforcements (and which 1-2 on offense usually)?
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