Forum Discussion
9 years ago
"scootle;176603" wrote:"J7000;176038" wrote:
For me I try to slow down matches to make sure heals are up and refreshed. Anytime I've used an all speed team I start loosing health and refreshes for the next match.
This.
Slow kill after you off the opposing DPS in GW is a boon to refresh healing cooldowns (and other abilities) prior to the next node. I'm not sure if those who "steamroll" with a full DPS squad really are as successful as they claim due to cooldown problems if you blast a node too quickly.
QGJ and Geo have 2 turn cooldowns, and QGJ even have another special ability to use in the turn he cant call an assist. JC has 2-3 turn CD healing because he can reduce it with his basic. 86 has 3 turn CD. They refresh CD extremely fast, you dont need to gimp your damage to wait. It's Barris and Daka who have a huge CD and need the team wait for them.
Also, those 3 dps do big damage on demand, when they use the assist (same for Lumi with force push), but their regular attack isnt that hard. That's why I said there is a mop up phase. You blow CD, you kill the big threats in the enemy formation, then you proceed to kill his tank or healer with basic attacks and refresh CD, which refresh ultra quick, in particular QGJ. If for some reason both your healers are in CD st the end of a combat and your team need healing at the begining of the next one, then sub one of them with Barris or daka or even Talia in self-sacrifice mission.
You only have to wait for long cooldowns if you use long cooldowns
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,757 PostsLatest Activity: 7 years ago
Related Posts
Recent Discussions
- 23 hours ago
- 3 days ago
- 5 days ago
- 9 days ago