Forum Discussion

snoochiebear's avatar
9 years ago

Dooku and Sid need scaled down

Any one else feel that they are just too far gone with their abilities.

Just hit Dooku with Rey's Flurry and got countered 7 times by it.....7 times...
yes, you read that right....7 times. I hit him 4 times, so he counterd 4 times, with 3 separate bonus attacks for good measure.


And Sid at 7* evades far too often, He is next to impossible to touch unless you have multiple characters at 7*s. I do not, I use the Jedi that I can farm and I have to just forget about being able to compete in GW or in Arena because I didn't plan for sid when I started the game. the other thing is that the heal block should last as long as it does...I have seen it last past 3 turns.

Unless someone knows of a way to counteract some of this stuff....
  • "Dooku the noobslayer"

    Thats awesome
    And im totally
    Stealing it

    Seriously tho, its the most acurate deacription of this character. At endgame hes nothing more then a thorn. He has his uses as do all toons but hes one of the easiest to beat and is in no way OP at endgame. Hes very well balanced and if anything, could easily be argued as needing a buff (but i say well balanced as is)

    Hes alot of fun and can be VERY effective on offence........ That said, on defence with the AI controlling him, hes simply a waste of space if dealt with properly. If you let him run wild he will due to his abikitys but if you ignore him, or check him fast hes virtually 0 threat.
  • So sick of this

    Honestly, if your not top 10 on your PvP bracket and it's an older bracket, you have have no idea what needs nerfed/buffed. You don't. Just because you team sucks does not mean someone needs nerfed.

    If you want advice on some toon, then ask. You'll get much friendlier answers. Asking for nerf on a toon that I can name atleast 10 toons that better is just dumb.

    Learn to play, get GOOD toons, or stop crying, or quit.
  • That's really the issue with Dooku... He is overpowered at lower levels, and underpowered at higher levels. So the dialog on nerfing him is never going to end well, as new and old players have radically different experience with him.
    As was said countless times in every nerf Dooku thread, as player increases in level and gear, Dooku will be less and less of an issue. There have also been plenty of advice on how to beat him.
    When I started the game I had same reaction, Dooku is OP! Until I farmed my own and saw all his weaknesses. Mine is now 7*, max gear and abilities, and when I face him in the arena at max level I just don't care anymore. As your damage dealers (GS, qgj, etc) increase their damage potential, he will be easier and easier to defeat.
  • "Lianara;160243" wrote:
    That's really the issue with Dooku... He is overpowered at lower levels, and underpowered at higher levels. So the dialog on nerfing him is never going to end well, as new and old players have radically different experience with him.
    As was said countless times in every nerf Dooku thread, as player increases in level and gear, Dooku will be less and less of an issue. There have also been plenty of advice on how to beat him.
    When I started the game I had same reaction, Dooku is OP! Until I farmed my own and saw all his weaknesses. Mine is now 7*, max gear and abilities, and when I face him in the arena at max level I just don't care anymore. As your damage dealers (GS, qgj, etc) increase their damage potential, he will be easier and easier to defeat.


    absolutely, I love Dooku now because he's fully maxed fully geared and seven starred and now when I face him I could care less, but I didn't always feel that way like you said especially when I was in the 50 lvls
  • "Lianara;160243" wrote:
    That's really the issue with Dooku... He is overpowered at lower levels, and underpowered at higher levels. So the dialog on nerfing him is never going to end well, as new and old players have radically different experience with him.
    As was said countless times in every nerf Dooku thread, as player increases in level and gear, Dooku will be less and less of an issue. There have also been plenty of advice on how to beat him.
    When I started the game I had same reaction, Dooku is OP! Until I farmed my own and saw all his weaknesses. Mine is now 7*, max gear and abilities, and when I face him in the arena at max level I just don't care anymore. As your damage dealers (GS, qgj, etc) increase their damage potential, he will be easier and easier to defeat.


    Basically this, nobody will agree since he's a very ''volatile'' character, at lower levels he absolutely destroys, but once you start getting more gear and level up, he just falls flat, being so squishy.
  • "Mako482;160268" wrote:
    Yes, another Dooku thread. And we will keep them coming until this is fixed. Either change his description to say bonus attack 90% of the time so I can just delete the game, or fix him.


    Delete the game. If you quit over 1 character, you are not suitable for this game.
  • "Snoochiebear;14547" wrote:
    Any one else feel that they are just too far gone with their abilities.

    Just hit Dooku with Rey's Flurry and got countered 7 times by it.....7 times...
    yes, you read that right....7 times. I hit him 4 times, so he counterd 4 times, with 3 separate bonus attacks for good measure.


    And Sid at 7* evades far too often, He is next to impossible to touch unless you have multiple characters at 7*s. I do not, I use the Jedi that I can farm and I have to just forget about being able to compete in GW or in Arena because I didn't plan for sid when I started the game. the other thing is that the heal block should last as long as it does...I have seen it last past 3 turns.

    Unless someone knows of a way to counteract some of this stuff....


    They are a possible solution to beat this current Jedi Meta, that's all. If you nerfed them you are making JEdi team on arena the unbeatable one. Tip: Don't attack Dooku only if you know for sure you will get him death and that's not difficult with a lot of toons.

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