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9 years ago
Rex, SF, Lando, Anakin, Palp
I beat this team lineup daily in Arena with Wiggs, Lando, St Han; I swap in Palps or Ackbar. Either work. Ackbar is preferable, as Rex's tenacity up will nullify your Palps' stun. AA Tactical Genius timed to provide Lando two Double Downs is more useful here.
The team you're trying to beat has a TM generation deficit compared to Wiggs w/ a fast St Han.
Your St Han goes first, providing 30% TM to your team. Wiggs one-shots the enemy of your choice; I'd hit Anakin first. If you hit anyone else, Anakin gets 100% TM and will use his AOE.
Wedge is up next. Don't use his AOE; Rex teams gain TM on critical hits. Use Wedge's basic to hit Lando, wear down his protection.
AA goes next; Tactical Genius.
Now your Lando goes. The first double down might provide the Rex team with enough TM for their turn. SF will strip your St Han taunt. Rex will use his attack special; it will wear down one player's protection, but not kill them. His Palp might stun; if you have AA's tenacity cranked, you have a good chance of using Its a Trap to debuff. His Lando's first AOE will wear down your team, and might kill whatever toon Rex wore down.
Your Lando goes again. Kills their Lando, puts their Rex and Palps on life support.
At this point the fight should be 4 vs 3 - your next turn, finish off Palps and Rex. Go ahead and use Wedge's AOE. Lando should be able to AOE again as well.
All the enemy has left is SF; you'll have 4 toons to wipe him out.
I beat this team lineup daily in Arena with Wiggs, Lando, St Han; I swap in Palps or Ackbar. Either work. Ackbar is preferable, as Rex's tenacity up will nullify your Palps' stun. AA Tactical Genius timed to provide Lando two Double Downs is more useful here.
The team you're trying to beat has a TM generation deficit compared to Wiggs w/ a fast St Han.
Your St Han goes first, providing 30% TM to your team. Wiggs one-shots the enemy of your choice; I'd hit Anakin first. If you hit anyone else, Anakin gets 100% TM and will use his AOE.
Wedge is up next. Don't use his AOE; Rex teams gain TM on critical hits. Use Wedge's basic to hit Lando, wear down his protection.
AA goes next; Tactical Genius.
Now your Lando goes. The first double down might provide the Rex team with enough TM for their turn. SF will strip your St Han taunt. Rex will use his attack special; it will wear down one player's protection, but not kill them. His Palp might stun; if you have AA's tenacity cranked, you have a good chance of using Its a Trap to debuff. His Lando's first AOE will wear down your team, and might kill whatever toon Rex wore down.
Your Lando goes again. Kills their Lando, puts their Rex and Palps on life support.
At this point the fight should be 4 vs 3 - your next turn, finish off Palps and Rex. Go ahead and use Wedge's AOE. Lando should be able to AOE again as well.
All the enemy has left is SF; you'll have 4 toons to wipe him out.
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