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"Ugluk;580764" wrote:
"CptCaveman;580757" wrote:
Yeah, I usually drop JE and sub in RG for certain Rex lead teams anyways. Crit chance up is more of a hinderance than a help. Rex's turm meter gain when suffering crits shuts droids down.
I'll pull Poggle (and RG) out of mothballs for a full clone team (my lineup will be all non-clone Rex led teams, they just don't always stomp them 5-0). If you're going to crit, then crit super hard.
With a hk,88,86,speedy qgj and rg, I can beat any clone team on my server. Not a sure thing, but what is? Guaranteed offense up against clones at some point. Massive assive assist attack, and detaunt for rg and sunfac. I haven't tried poggle, but I imagine his ability block is great, if he can land it on Rex or CT, but I suppose you are probably using his buff, first.
@RenanFilipe :That is the original system, first off. And secondly, with the old system, you would need 250 speed to act in tick 4, not 225. In the new system, As CptCaveman has graciously illustrated, each tick you add only 1/100th of a toons speed to their TM bar. So a 200 speed JE will act in tick 500, now. But a 210 speed JE will act in tick 477. The old lines in the sand of 100/112/125/143/167/200 don't matter anymore.- the math isnt right. my 252 speed JE gets bad values for tge rest (slightly too high by 5 or so)
- @ Ugluk awesome. I like that. Poggle basic on move 1.( I bet the AI is terrible though!) That would be nice for moving a clone team out the way.
Edit. Having some doubts.... 60% chance to block on quash. Even with all the potency mods in the world, still topping at 60%.. "merioonvalhoun;582384" wrote:
the math isnt right. my 252 speed JE gets bad values for tge rest (slightly too high by 5 or so)
Math is 100% right- Brilliant post and has really helped me maximise the benefit of my mods on my JE / Droid team.
Re minding the gap, I added an extra column to your spreadsheet that calculates the effective turn one speed for each of my droids (basically just multiplying the turn meter after recalibrate by the speed value of JE). I then know that if the other team have any toons with a speed value between my JE and my droids effective turn 1 speed they will manage to squeeze in the gap so I need to do some playing around with mods.
EDIT
realised the maths is not as simple as that as after recalibrate the droids then fill the rest of their turn meter at their normal speed not their effective speed and therefore slightly slower enemy toons could slip in the gap.
Reworked my spreadsheet now. For my current team I have the following speeds
JE 191
HK 134
88 130
86 146
B2 107
based on those speeds and level 7 recalibrate turn order would be always JE, then 86 (as 86 is over 100%) after recalibrate.
If an enemy toon had speed between 224 and 241 they would then go next ie before my HK and 88.
If I omega'd recalibrate, then 86 and HK would always go immediately after JE (in random order due to both being over 100%). the enemy toon would need a speed between 237 and 241 to then go before my 88 which I guess makes it much less likely
Interesting to me as I always wondered what the real value of putting omega onto recalibrate is - an extra 5% TM doesn't seem that huge. - My line up is
JE 200 Speed base without unique
Hk 143
86 169
Greivous 180
B2 120
How would this work according to the spreadsheet?
I dont face any other droid teams like mine so im not sure if i should adjust. I haven't been out of the top 5 in a month. Im at rank 1 now and have been sitting there since 7PM EST payout yesterday.
Just want to know if my speed arrangements are optimal "Remon_Azab;595241" wrote:
My line up is
JE 200 Speed base without unique
Hk 143
86 169
Greivous 180
B2 120
How would this work according to the spreadsheet?
I dont face any other droid teams like mine so im not sure if i should adjust. I haven't been out of the top 5 in a month. Im at rank 1 now and have been sitting there since 7PM EST payout yesterday.
Just want to know if my speed arrangements are optimal
What is optimal for u depends on what u need to beat and defend against. But here is what u need to know. Ur JE acts at speed 250. So he fills in tick #400. Then he gives all your droids 450 tm points (out of 1000). So any droid with at least 550 turn meter by tick 400 is going to be filled. 550/400 = 1.38 which is minimum speed of 138.
If u want to do better against clones or ben han teams, u want all ur droids to be filled, so that when the other team gets tm bonus, they don't automatically go next. This way u still have a chance to take out clone sarge or rey before getting tangled in enemy specials. So ur fine, there, with 3 droids filling. But u are leaving a lot of first round speed on the table.
At je speed 250, any droid with 138 speed or higher is going to fill. You could either gain some first round speed by redistributing some speed from 86/gg to je. Which raises the speed bar against other je droids. Or you could get all 4 of your droids to fill at the same time, by leaving je alone and getting all of your droids to 138. Or u could make 86 the slowest, by a tick, to where he doesn't fill. So when he goes, he will pull another droid 75% of the time and get that droid from 51% TM to full, instantly, on a crit (again, downside is against clones or ben teams).
Personally, I have all my droids modded to have equal speed of 138, so I can sub out JE and still have all my droids fill at the same time, for taking on clones. And my je has adjusted speed of 250, so when I use him, all droids go in tick 400, just like yours. Or if I want to, I could swap one mod between hk and 86, so that the order goes hk, 88, 86, for completely annihilating slower droids and non ben-lead rey teams (mostly phasma lead on my server).
If you were in my timezone on my server, I would be trying to get all my droids to 139, and je to 251, lol."LastJedi;595685" wrote:
"Remon_Azab;595241" wrote:
My line up is
JE 200 Speed base without unique
Hk 143
86 169
Greivous 180
B2 120
How would this work according to the spreadsheet?
I dont face any other droid teams like mine so im not sure if i should adjust. I haven't been out of the top 5 in a month. Im at rank 1 now and have been sitting there since 7PM EST payout yesterday.
Just want to know if my speed arrangements are optimal
What is optimal for u depends on what u need to beat and defend against. But here is what u need to know. Ur JE acts at speed 250. So he fills in tick #400. Then he gives all your droids 450 tm points (out of 1000). So any droid with at least 550 turn meter by tick 400 is going to be filled. 550/400 = 1.38 which is minimum speed of 138.
If u want to do better against clones or ben han teams, u want all ur droids to be filled, so that when the other team gets tm bonus, they don't automatically go next. This way u still have a chance to take out clone sarge or rey before getting tangled in enemy specials. So ur fine, there, with 3 droids filling. But u are leaving a lot of first round speed on the table.
At je speed 250, any droid with 138 speed or higher is going to fill. You could either gain some first round speed by redistributing some speed from 86/gg to je. Which raises the speed bar against other je droids. Or you could get all 4 of your droids to fill at the same time, by leaving je alone and getting all of your droids to 138. Or u could make 86 the slowest, by a tick, to where he doesn't fill. So when he goes, he will pull another droid 75% of the time and get that droid from 51% TM to full, instantly, on a crit (again, downside is against clones or ben teams).
Personally, I have all my droids modded to have equal speed of 138, so I can sub out JE and still have all my droids fill at the same time, for taking on clones. And my je has adjusted speed of 250, so when I use him, all droids go in tick 400, just like yours. Or if I want to, I could swap one mod between hk and 86, so that the order goes hk, 88, 86, for completely annihilating slower droids and non ben-lead rey teams (mostly phasma lead on my server).
If you were in my timezone on my server, I would be trying to get all my droids to 139, and je to 251, lol.
When u say you take out JE to take on clones who do u replace him with? What if it's clones plus rey and sunfac.- Edited: I read rg and sunfac. See addendum
Clones plus rg plus sunfac is exactly the team I can hardly ever beat. So sorry, but I don't have a magic pill. I pull je because with tenacity up, his bombs never stick. I will use hk,88,86, all equal speed, plus st han going just after them to try to refill their tm, after clone sarge does his thing. And rg. But this hardly ever works. I try to take out clone sarge and stun sunfac, but since the attack order is random, this wI'll usually trigger RG, and I am pretty much doomed. My rg will usually go before han, because he gains tm when other toons are hit, so he has a chance to stun fac. But if sunfac isnt stunned, han taunt is good for tm, only. Single attacks, only, unless an aoe will likely take out a toon that is protected by taunt before rex dispels/heals them.
I have also been able to win with qgj and RG. Low percentage, also. So far, I have not been able to win with JE, though. Some of the droid teams on my server run qgj and je, but I don't see how u can take out 5s at the end without a stunner, unless u have massive dps. My team is built for speed, so this doesn't wor.k.
*Sorry u said rey, I read rg. For rey, I would leave in je for sure. And make sure all droid fill at the same time. And single attack rey and hopefully kill her. I would adjust speed to make all my droids go before her and all fill at the same time. So when she gains tm, u can potentially get in all ur attacks before she can get foresight, still. Then if she hangs on by a thread, and sunfac taunts, only use an aoe if she does not have foresight. Otherwise it is basically a lost cause to fire off that aoe to remove her foresight. She will just self heal with the TM u gave her.
If this Rey is too fast for ur droids to go first, u will have to hope foresight doesn't proc, or ur basically doomed, imo. - I think key here is Rey/Fac on the clone team. I am assuming Rex. I have a Rex lead with Rey team on my server. I want to down Rey before taunt, in order to win. So speed plus all droids with full TM at the same time is what I do for that. I don't know if poggle is going to help you as much, cuz once that taunt is up, Fac is handing out crit down like candy, and Rey is self-healing and damage-dealing and proccing foresight on all the free TM she gets behind the Fac-wall, and not having to go thru your tank, due to sunfac.
So basically, I deal with this team like any other Rey team. Kill Rey immediately, or lose. If I don't have a decent chance at accomplishing that, I don't fight it. And the strategy for this is the same for Ben/Han/Rey. Get out ahead, and make all droids fill at the same time. With the Rex lead, the major diff is you absolutely don't use AOE unless it is the AOE that will kill a toon.
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