Forum Discussion
7 years ago
"Vendi1983;c-1561402" wrote:
The way I thought it worked was: (made up example)
Step 1: EP has 100% potency. Game randomly assigns a number between 1-100. Congrats. Stun will hit, but...
Step 2: Target has 35% tenacity. Game randomly assigns 1-100. If it's between 1-35, stun is resisted.
Hence why it's not just a direct 40% tenacity cancels 40% potency problem.
I don't know maybe I'm overly simplifying it or completely wrong but it would explain the "bad" RNG people talk about.
Potency does not influence wether the effect is produced or not. The potency/tenacity check is a combined step to check wether the produced effect is resisted or not.
Before all this the attack has to hit ofc.
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